Quote Originally Posted by Xtro99 View Post
If you are a slow learner like myself sometimes you've got to take a step back and discern what you're doing wrong. Most of the mechanics in this game are not beaten by quick reactions, but experience. I've been stuck in certain duty scenarios like Naadam for like 10+ attempts until I finally stopped to analyze what was killing me instantly
On the topic of instant kills it would be nice if there was a notation in the game either visual or audio to let you know.. We've all these markers for stacking, anti-stacking, etc, I think something to let you know a skill either is or was at least balanced to be a character delete-r skill. Similarly I think there should be one for tank busters. Perhaps even set up a system where the age of the content will give you more info (or amount of attempts?). Almost a sort of bestiary system I guess you could say...

Comes to mind similarly to how many fighting games will give you a sound, a visual marker, or rumble, to let you know something bad is coming- God of War and Sekiro coming to mind first, but if I spent a second the list would get a lot longer. The yellow for attacks you can block but will cause you to drop guard, red for unblockable, etc.