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  1. #3
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starshower View Post
    Well they did say they'll update animations as well. We just don't know if it's character movement animations or more.
    When Yoshi P said (in the interview about questions picked) he doesn't understand what players are talking about with ogcd's interfering sometimes with gcd's animations for around 0.5 seconds , he knows full well "full body motion" animations like throwing a potion or eating food "while" combat, are interfering with combat animations so much because it's "full body" and not "root motion" adaptable and flexible animations that would still allow for a natural flow of any other skills "smoothed" and faded in the following attack animation.

    I have this very obvious example of pot and food while combat taking"host" of the ALL body animation and taking it hostage for like 0.5 to 1 sec for food but, but but we have this for a lot of OGCD's just messing up GCD's activations for the same "full or mostly full body lock in animation", because of non decoupling and non fade in and fade out interpolation of these animations in between themselves and these fade in fade out animations are not "next gen" it's already current to past gen. So when Yoshi P plays innocent by not knowing what people talk about, i have a hard time believing it, because he also plays, he does savage, he can only know it and see it if noobs like me understand it and can feel it very much.
    (2)
    Last edited by Katt_Felista; 02-24-2022 at 02:08 AM.

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