lmao yeah they've been deleting posts like crazy in this thread, a few of mine were deleted too haha. although tbf I was just straight up trash posting with some of them.
but yes YPYT players legit do nothing but waste people's time
A lot of these cases are occurring in later game'd dungeons, or capped. By the time you're in SB+ content, I'd expect you to have some experience. After all, by then you've had 2 entire expansions to figure it out.
On top of that, if you know your gear is bad, you can replace it easily. Crafted gear on the market is great, and if you don't want to spend gil at all, poetics gear literally carries even tanks to following expac's gear. So there's not much excuse on gear. And if you really, really feel like your experience level is that low by the later part of the game... You have trust system, where you can practice. The game gives you tools to help yourself, and keeps punishments for failing to an absolute minimum, and yet people won't because they somehow get tankxiety in a hallway.
Also, literally this. It's exhausting to drag people who don't wanna even try.
I don't really mind when I'm tanking and the DPS pull for me. It happens rarely and I understand they may have some proc about to expire and it sucks wasting it, so I don't usually say anything and just AoE. But I wish they didn't do it.
There are some petty tanks out there though. When I was leveling SAM I was going at the same pace as the WAR and I used the dash skill just a few milliseconds before they pulled the boss (The Great Gubal Library). Their reaction? Remove tank stance and stood there at the door for a good 15 seconds, then started attacking the boss still without the stance. I tanked the boss for the most part but I slowed down with the rotation a bit to let the tank gain some enmity naturally and they ended up tanking even if their majesty didn't want to.
Player
Player
First and foremost there is no good reason for you to pull as a dps, but if you wanna intentionally pull before the tank, you can also bring what you pulled to the tank's location and they will naturally pull aggro even if they don't want to.If a DPS or healer pulls in front of you as a tank, refusing to grab aggro and watching them die (or not; sometimes the healer or DPS can survive easily) is just petty. It's basically a temper tantrum. It's an "I gotta teach them a lesson" sorta attitude that is frankly kinda cringe.
That's just my opinion! Tanks shouldn't do this!
Regardless though of if you pull on purpose or by mistake and whether the tank taunts or not, the only person you are hurting is the poor healer.
My advice is for people to stop being so selfish and arrogant and work as a group, if you don't like the speed the tank goes you can always just type it on chat instead of sprinting ahead and pulling.
A healer pulling can even be beneficial, like sage pulling to burst his shield so he can do more dmg but even this, which is beneficial, in contrast to a dps just being impatient, still needs to be communicated with the tank so you don't put unneeded stress on them.
This is a team game and you need to decide as a group on how you will proceed and not force your way on others and after you selfishly impose your will on them, blame them and say they are petty for doing the same mistake you just did (being selfish and childish). You are not better than the rest and you don't have the right to be mad for there being consequences to your actions. Even if the tank is wrong to not get the aggro back, it doesn't excuse your own mistakes.
Simply put, don't be a selfish prick (regardless of role) and communicate with the team.
A wild idea I know xD
This isnt exactly what OP is talking about, a classic "you pull you tank" player will swap to single target rotation or drop tank stance to ensure you keep aggro. That is what's actually "hurting the poor healer". Taking a couple of auto attacks isnt a problem and especially in trash pulls you can frequently let DPS sit on pretty low hp because almost no trash mobs have raid wide aoes. The only point of health that technically matters is the last one.First and foremost there is no good reason for you to pull as a dps, but if you wanna intentionally pull before the tank, you can also bring what you pulled to the tank's location and they will naturally pull aggro even if they don't want to.
Regardless though of if you pull on purpose or by mistake and whether the tank taunts or not, the only person you are hurting is the poor healer.
My advice is for people to stop being so selfish and arrogant and work as a group, if you don't like the speed the tank goes you can always just type it on chat instead of sprinting ahead and pulling.
A healer pulling can even be beneficial, like sage pulling to burst his shield so he can do more dmg but even this, which is beneficial, in contrast to a dps just being impatient, still needs to be communicated with the tank so you don't put unneeded stress on them.
This is a team game and you need to decide as a group on how you will proceed and not force your way on others and after you selfishly impose your will on them, blame them and say they are petty for doing the same mistake you just did (being selfish and childish). You are not better than the rest and you don't have the right to be mad for there being consequences to your actions. Even if the tank is wrong to not get the aggro back, it doesn't excuse your own mistakes.
Simply put, don't be a selfish prick (regardless of role) and communicate with the team.
A wild idea I know xD
DPS that take aggro in whatever way possible and dont stack up with the tank are dumb, there's no two ways about it. Doesnt even matter who's fault it is. If there is a tank alive and you have aggro bring the mobs closer.
I am confused about your logic however, why is for a sage ok to pull extra for the shield break but not for dps who want to keep their cooldowns as synch'd as possible. Dragoon for example wants to avoid jump drifting as much as possible and ideally as much as possible inside of burst windows. Or get out that last nastrond before it expires.
Even for sage I said that they need to communicate this beforehand with the tank.This isnt exactly what OP is talking about, a classic "you pull you tank" player will swap to single target rotation or drop tank stance to ensure you keep aggro. That is what's actually "hurting the poor healer". Taking a couple of auto attacks isnt a problem and especially in trash pulls you can frequently let DPS sit on pretty low hp because almost no trash mobs have raid wide aoes. The only point of health that technically matters is the last one.
DPS that take aggro in whatever way possible and dont stack up with the tank are dumb, there's no two ways about it. Doesnt even matter who's fault it is. If there is a tank alive and you have aggro bring the mobs closer.
I am confused about your logic however, why is for a sage ok to pull extra for the shield break but not for dps who want to keep their cooldowns as synch'd as possible. Dragoon for example wants to avoid jump drifting as much as possible and ideally as much as possible inside of burst windows. Or get out that last nastrond before it expires.
ITT: We discover that most people just really suck at communication and cooperation. Doesn't matter what role they are playing.
I LOVE chatting with my random matchups. And usually that develops enough of a rapport that we can work around things. The few times I have had really bad experiences as a tank/healer, it was usually due to me not being in a chatty mood.
I'm new to tanking and I really don't mind when someone pulls things to me so I can just AE them. My runs are probably slower than a veteran FFXIV player would like, but it's a decent compromise. I can still pull one or two packs while I'm learning, and they can be a little bit happier with speeding up the run when they feel the rest of the party can handle more.
I don't agree with purposely letting another player die as a Healer main or a new tank. Our jobs is to keep the group alive to the best we can within our level of skill. If someone keeps pulling more than the group can handle, ask them to stop. But don't take it as a personal offense if a DPS or healer pulls mobs to you - they are likely trying to help you, and the group move a bit faster.
Communicate and respect one another. If you are in a party finder, you are getting random players whose playstyles may differ. In game, I've had very few issues with my mediocre tanking since most people are pretty indifferent to moving at the pace that I set. I always communicate I'm not a great or experienced tank so I think that helps set expectations. I do try to compromise and it doesn't always work which is fine. For example, I haven't been to Aurum Vale in like 5 years and I shared I don't remember the dungeon and don't want to pull too much. The healer told me to stop pulling mobs because only bosses give XP. They they said "It's a straight line to the boss, just go to the boss" so I did this and we wiped. The healer then said "ROFL I didn't mean to skip ALL The mobs!" I'm sorry I can't mind read that you meant to kill some trash when you just told me not to. *shrug* I said I'd continue the dungeon normally and the two DPS commended me even though I wasn't super fast as the healer wanted but we didn't die again.
I think my point is sometimes things work out by challenging yourself, which includes having other more experienced players bring you mobs, and other times it doesn't, and it's all okay. But you won't know until you try![]()
Last edited by ZephyrMenodora; 02-24-2022 at 03:09 AM.
Thats a huge an unfair generalization to make tbfBecause they aren't actually interested in 'taking things slow' - they just want to get by with minimal effort on the backs of actually competent players who put effort into at least contributing meaningfully when placed into a team-based activity. You know, like normal people do IRL in similar situations.
It always reminds me of back in school, during times we were forced into groups for activities or projects. You always had one or more people who contributed heck-all, but still got a good grade for it based on all the work of the people who actually bothered to be courteous and put in the effort. It's why I vastly preferred when such projects were graded based on individual contribution, and everyone in the group was pre-assigned a task to complete.
I already have to deal with people at work not being courteous and doing their jobs poorly (or not at all), leaving I or others to clean up after them and work harder to make up for them putting us behind. It's incredibly tiring to also have to deal with it in a video game meant to be used to unwind from the capitalism grind and enjoyed.
It's a "WoW" mentality. They coined it.If a DPS or healer pulls in front of you as a tank, refusing to grab aggro and watching them die (or not; sometimes the healer or DPS can survive easily) is just petty. It's basically a temper tantrum. It's an "I gotta teach them a lesson" sorta attitude that is frankly kinda cringe.
That's just my opinion! Tanks shouldn't do this!![]()
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