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  1. #1
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    Dec 2014
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    Quote Originally Posted by Crasherino View Post
    Why is it that literally every new single boss encounter is a "this boss is insanely hard" until you simply know what the skill does, and then it turns into "this boss is a snooze fest", every single god forsaken boss, there's no skill based mechanics in this game at all, and what's worse is that the hardest content in this game is nothing more than a memory game as well with the difference being you pre-assign everyone to move to pre-determined specific spots to complete mechanics without being 1 shot.
    This is literally every boss encounter in every MMO ever designed. The challenge is figuring out the timing of attacks, what type of attack it is, and mitigating damage taken while maximizing damage output. Having standardized, scripted, routines is the only way to keep a level playing field in dungeons and raids. This is especially important for raids, which are essentially events designed to make teams work together as smoothly as possible. Once the choreography is learned, the team moves on to the next boss, and so on. Once all the bosses are fully learned and routinely killable, the raid's on farm, and the group moves to the next new raid.

    The increasing trend of mechanic on top of mechanic on top of mechanic in quick succession has gotten to be more than I can handle, but it's still good and challenging boss design.
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  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Illmaeran View Post
    This is literally every boss encounter in every MMO ever designed. The challenge is figuring out the timing of attacks, what type of attack it is, and mitigating damage taken while maximizing damage output. Having standardized, scripted, routines is the only way to keep a level playing field in dungeons and raids. This is especially important for raids, which are essentially events designed to make teams work together as smoothly as possible. Once the choreography is learned, the team moves on to the next boss, and so on. Once all the bosses are fully learned and routinely killable, the raid's on farm, and the group moves to the next new raid.

    The increasing trend of mechanic on top of mechanic on top of mechanic in quick succession has gotten to be more than I can handle, but it's still good and challenging boss design.
    Agreed. This is just how you balance multiplayer online content.

    I think OP is really just complaining that FF XIV isn't an action RPG. Which ... although I would be intrigued to see what an "action RPG" style FFXIV would look like, it has pretty solidly dug itself into a "scripted DDR fights" trench. At this point I think it would be quite difficult for the devs to retrofit an action RPG playstyle into encounters.
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  3. #3
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
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    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Agreed. This is just how you balance multiplayer online content.

    I think OP is really just complaining that FF XIV isn't an action RPG. Which ... although I would be intrigued to see what an "action RPG" style FFXIV would look like, it has pretty solidly dug itself into a "scripted DDR fights" trench. At this point I think it would be quite difficult for the devs to retrofit an action RPG playstyle into encounters.
    It would be pretty funny if there was a fight that turned us into pixels and was turn based. No idea how they would do it, but I would lol.
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  4. #4
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    SeverianLyonesse's Avatar
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    Aug 2021
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    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ApolloGenX View Post
    It would be pretty funny if there was a fight that turned us into pixels and was turn based. No idea how they would do it, but I would lol.
    Would probably have to be a very limited phase of a boss fight so it wouldn't wear out its welcome. Like the Ikaruga phase of Puppet's Bunker.
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