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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    Is there any stated reason why they don't do AOES? Literally all they would have to do is make it so they do them consistently and Trusts suddenly aren't as trash anymore.
    I think logically it was to prevent them from replacing DF easily, especially because unlike squadrons trusts just automatically become available to you for new content. Though I also believe they were way too strong on it and they could have some sort of progression systems that facilitate not a level gating system but the joyful acceleration that is made available to squadrons when people invested in them. So not saying they don't feel bad combat wise (I love them story wise), just that I imagine it was because unlike squadrons trusts just happen to exist right out of the gate and currently have no means of being better or worse except for their self modulation which... may have been a cool idea at the time but honestly I wish they removed the self modulation. Makes me not want to play well because I know if I do worse they'll do better, unlike squadrons which if I train them to be so strong that I "can" do worse doesn't mean I will because maybe I want to 'gotta go fast' with my team.
    (0)
    Last edited by Shougun; 02-23-2022 at 03:14 AM.

  2. #2
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shougun View Post
    I think logically it was to prevent them from replacing DF easily, especially because unlike squadrons trusts just automatically become available to you for new content. Though I also believe they were way too strong on it and they could have some sort of progression systems that facilitate neither a level gating system but also the joyful acceleration that is made available to squadrons when people invested in them. So not saying they don't feel bad combat wise (I love them story wise), just that I imagine it was because unlike squadrons trusts just happen to exist right out of the gate and currently have no means of being better or worse except for their self modulation which... may have been a cool idea at the time but honestly I wish they removed the self modulation. Makes me not want to play well because I know if I do worse they'll do better, unlike squadrons which if I train them to be so strong that I "can" do worse doesn't mean I will because maybe I want to 'gotta go fast' with my team.
    They could still be less efficient than real players who know what they're doing without being atrocious like they are though.
    (3)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ReynTime View Post
    They could still be less efficient than real players who know what they're doing without being atrocious like they are though.
    Agreed, wasn't saying it couldn't be better just why I thought it was how it was.
    (0)