Quote Originally Posted by technole View Post
I also think some of these "you pull you tank people" have not read up on prohibited activities:

Aiding the enemy / Uncooperative behavior / Lethargic behavior
Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.

◆Monster Player Kill (MPK)
"MPK" is an act of sending a monster towards another person so that they are knocked out or obstructing another person's gameplay.
"You pull you tank" generally isn't going to fall under either category. No one in the group should be pulling mobs when they don't know if the tank is ready to pick up those mobs (perhaps the tank is having connection issues or a small child ran into the room with an injury and the tank is attending to the child).

Someone who is not the tank and pulling without verifying the tank is prepared to pick up the mobs on the other hand definitely could be seen as exhibiting uncooperative behavior or attempting to MPK other party members (since healers are frequently the ones who pay the price when a DPS pulls as they'll end up with aggro from any stray mobs in the pack that DPS is not attacking).

Ultimately, it's going to come down to communication within the group.

I'd rather let the tank take the lead since they're built to withstand the damage and know what they're comfortable handling (if I'm healing and they're being exceptionally cautious I might try to encourage them to pull more but I'm not going to press them to do it). A run usually isn't going to take that much longer just because the tank is on the cautious side and depending on the party can actually make for a better social occasion as party members freely banter.

If I'm really in the mood for a speed run group, then I'll form one with players I know and trust to be capable of a speed run rather than take my chances with Duty Finder matchmaking.