One other issue that Dragon Sight has is that macroing it means it won’t queue like a normal ability. This makes it very challenging to double weave in busy burst windows. I’ve had many occurrences where mashing it repeatedly still doesn’t make it activate, and then when it does finally activate, stuff has gotten delayed or desync’d.

Because so many Savage mechanics occur at the 2 minute windows (e.g. Intemperance, Pinax, Act 2), adding a button that you have to mash more than normal makes those windows much more uncomfortable than they otherwise would be.

I don’t really know what the solution is as far as the ability, but I’m hopeful for a mechanical rework given that Square has already scrapped most of its identifying features in 6.08.