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  1. #21
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    How could hire a dedicated healer job designer gonna help when at the end of day the one who have the final say is the producer? Job desinger can make a tweak or a rework of a healer job but would it fix the problem if the producer don't want a raid to requires much healing in the first place?
    (0)

  2. #22
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    But hey at least they confirmed they are working on WHM and DRK changes, living dead specifically. It's something!

    insert Copingway here
    (8)

  3. #23
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by The_User View Post
    How could hire a dedicated healer job designer gonna help when at the end of day the one who have the final say is the producer? Job desinger can make a tweak or a rework of a healer job but would it fix the problem if the producer don't want a raid to requires much healing in the first place?
    Well, for starters we could see healing retuned to actually fit with the goals and desires that the team actually has for healing. Many of their objectives in making healing forgiving and easy are blatantly contradicted by their design choices. Nerfing Thin Air in the ground? Leave in outdated heal traps like Freecure? Clunky and unnecessary button bloat in places like with AST's cards that could be consolidated into actions that use the same button? Base healing spell potency being too week to sustain the tank in high-stress situations like big pulls when those are the panic buttons casual players are quick to resort to?

    At the very least, we could expect a smoother design in those areas, and perhaps see DPS refund tools like Toxikon and Afflatus Misery actually feel worthwhile to work toward.

    Quote Originally Posted by IDontPetLalas View Post
    Well said. when I listened to to his response, it came across as someone who had made up his mind, had taken a specific design decision, and really wasn't open to change. Which may not be true- but this is how it was communicated.

    The icing on the cake was the "go play ultimates if you want healing to be challenging" - Well, that's really not acceptable. i can only assume from that it's because he has either closed his mind (very bad) or he is frustrated ande is fed up listening to healers. in either case, he needs to hire a dedicated healer designer.
    Honestly, all the more reason to continue asking the same questions again and again. Annoy the design team to the point of being forced to address us.
    (12)

  4. #24
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    I'm not going to say I told you so guys, but I told you so. Give up really, it's not about misunderstanding, they know what's going on, they've just chosen to not answer the question or acknowledge it
    (8)

  5. #25
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    “If you want to have fun healing try ultimate” that is the most dismissive thing I’ve ever heard Yoshi P say. That’s the type of thing you’d expect to come from EA or Blizzard wtf. I shouldn’t have to play the hardest content in the game to enjoy a role. I can enjoy dps in ultimate or sastasha. I can enjoy tanking in savage or steps of faith. Healing is just boring right now. We have nothing to keep track of while dpsing, we have no thinking involved when healing, it’s brain dead. To resources to manage, no gauges to really track, no rotation to go through, it’s awful. We need to start complaining incessantly if he’s gonna start saying something like that.
    (9)

  6. #26
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aluja89 View Post
    I'm just saying it as I see/hear it, I'm not the one who cut the question to so little.

    You just have to be straight to the point, no fluff in between.



    I know, it gives them opportunity to misconstrue whether it's intentional or not doesn't matter. It's just going to be muddied.
    I completely understand this take. I also think that the healer role is so, so badly designed that it's evolved beyond the ability to succinctly describe all of the wretched things about it. You could probably get across the rancidness of the design in a brief five page essay. But it's not one, or two, or even five summarizable problems you could bullet point out. I think that's also one of the big problems with discussing healer role issues here on this forum. There is no one-patch-solves-all fix.
    (14)

  7. #27
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by The_User View Post
    How could hire a dedicated healer job designer gonna help when at the end of day the one who have the final say is the producer? Job desinger can make a tweak or a rework of a healer job but would it fix the problem if the producer don't want a raid to requires much healing in the first place?
    I think it'd actually achieve quite a lot, but only if that job designer actively mained the healer role to a high standard in Extreme, Savage and maybe even Ultimate.

    The way I see it right now, it's a combination of several issues: Job designers that don't understand high end play for many jobs, an unstable testing team that doesn't appear to ever get the chance to build enough experience to spot fundamental design flaws in jobs, an encounter design team that does appear to have a good handle on end game play which causes a fundamental disconnect between savage fights and the kits players have to tackle them and lastly, developer arrogance/stubbornness born from the massive success this game has been enjoying over the last couple of years.

    At the end of the day, why would Yoshida listen to us? As it's mentioned elsewhere, they don't need to care about veteran players as there's enough fresh blood pouring through to fill any gaps we might leave behind. They aren't going to even think about rocking the boat on this recipe when it's currently so successful.

    Given that SE have been busy designing themselves into this corner pretty much ever since Stormblood launched, it's going to take a significant amount of work to figure out a solution that doesn't alienate significant chunks of the player base, that's going to take a developer with serious motivation and experience to pull off without it being a flat out disaster or simply a fresh coat of paint over the existing status quo.

    Right now, I don't think Yoshida's team is up to it.
    (24)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I completely understand this take. I also think that the healer role is so, so badly designed that it's evolved beyond the ability to succinctly describe all of the wretched things about it. You could probably get across the rancidness of the design in a brief five page essay. But it's not one, or two, or even five summarizable problems you could bullet point out. I think that's also one of the big problems with discussing healer role issues here on this forum. There is no one-patch-solves-all fix.
    I agree mostly.

    Healer design has so many issues right now that it's impossible to succinctly say exactly what is wrong with it because it's a complex, multifaceted thing.

    There are lots wrong with every healing job, in multiple areas and you can't just say A is wrong because A affects B,C,D, and E.

    We literally have a highly upvoted, multiple page thread detailing damn near everything wrong and it's still multiple paragraphs because there is so much broken right now.

    Hell, the FIRST thing asked for is:

    Our feedback to be listened to and acknowledged. Acknoledging and fixing mistakes is much better than ignorance
    And the Devs STILL refuse to acknowledge there is an issue. You can't come to a solution when you refuse to recognize there is a problem to begin with.
    (14)
    Last edited by Deceptus; 02-20-2022 at 10:35 AM.

  9. #29
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by FoxCh40s View Post
    I'm not going to say I told you so guys, but I told you so. Give up really, it's not about misunderstanding, they know what's going on, they've just chosen to not answer the question or acknowledge it
    This is a pretty useless thing to say. Listen, I'm not here to say we're moving mountains on the forums, but doomposting doesn't do anything for anyone. You're more then welcome to give up of course, but then why are you here? I doubt most of us at this point are praying for a miracle, but if anything is going to get done, the only way to make that happen is by repeating these issues over and over until it gains more and more attention to the point that it can no longer be ignored. Will that happen? Will the devs care? Who knows, but it's better than doing nothing at least.
    (8)

  10. #30
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ty_taurus View Post
    This is a pretty useless thing to say. Listen, I'm not here to say we're moving mountains on the forums, but doomposting doesn't do anything for anyone. You're more then welcome to give up of course, but then why are you here? I doubt most of us at this point are praying for a miracle, but if anything is going to get done, the only way to make that happen is by repeating these issues over and over until it gains more and more attention to the point that it can no longer be ignored. Will that happen? Will the devs care? Who knows, but it's better than doing nothing at least.
    Don't bother. Every post they make regardless of what they are talking about is literally just saying "Give up and play something else." At this point it's very clear they are doing it with the specific point of trolling.
    (1)

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