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  1. #101
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by QooEr View Post
    old healer kit in ARR content. im not exaggerating when i say any healer had more stuff to do during downtime (and also less downtime) in sastasha during heavensward.

    im not saying we should go back, but surely if those lv 16 newbies could handle aero, stone, fluid aura, maybe a cross classed thunder.... why did aero iii suddenly become too much to handle in shadowbringers? a fresh lv 30 scholar could handle energy drain, bio, bio ii, miasma... but suddenly in shadowbringers lv 80 healers will have panic attacks if they have more than just bio and broil? yeah right
    I wish we still had cross class skills, then that would probably fix all the "boring" combat and class design issues people have now with the game.
    (3)

  2. #102
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,645
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Sage is really the same as scholar. The only difference is that instead of pressing your damage over time attack, you have to unlock it with Eukrasia. This does feel really good but it's not a big difference.

    Maybe Criterion dungeons will offer something.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #103
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    TEA is pretty rough on healers during LL. That was tuned extremely well, but it does easier in that department once you get past BJ/CC, it's savage level at best from that point on. I figure he might have been referring to that.

    I'd also argue healing can be testy on week 1 savage in the last two floors when you are barely geared, but as soon as you get a few upgrades things change dramatically. Sometimes I feel their balancing team seems to blow the lids off once you gain +10 ilvl.
    (1)

  4. #104
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I wish we still had cross class skills, then that would probably fix all the "boring" combat and class design issues people have now with the game.
    Cross-class skills didn't even do anything good in the glory days of HW. They were just there.

    You could go on and on about "fake choice" and "balance issues," but the truth is that they were an inconsequential extra button press even at their best.

    And they would be now were they re-added.
    (5)

  5. #105
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Sadly I think the answer is M+ if you want a challenging healing experience, where there’s constant damage to heal and you have more than one dps button. The fact that this game is largely built around scripted incoming damage makes changes difficult in terms of making healing busier. I don’t know if there’s any reason why they don’t give healers more damage buttons though?
    (1)

  6. #106
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AziraSyuren View Post
    Cross-class skills didn't even do anything good in the glory days of HW. They were just there.

    You could go on and on about "fake choice" and "balance issues," but the truth is that they were an inconsequential extra button press even at their best.

    And they would be now were they re-added.
    So what, you WOULDNT want some black mage or Summoner spells to fit into your dps toolkit as a healer. My fault for not specifying, I meant the "spirit" of cross-class skills not the limited version they once had. If this class system played a bit like FFV where you have a primary job with a secondary job that would be the best thing ever in an MMO.
    (3)

  7. #107
    Player
    Vortuna's Avatar
    Join Date
    Aug 2020
    Posts
    54
    Character
    Vortuna Solaris
    World
    Gilgamesh
    Main Class
    Miner Lv 90
    Perhaps I'm one of the very few who chose to play healer in savage and ultimates because we have only two dps buttons to worry about due to tunnel visioning issues.

    I play all roles but generally couldn't do anything past extremes without dropping rotations due to focusing on mechanics, or dying to mechanics due to focusing on rotations at the wrong time.
    (2)

  8. 02-20-2022 09:57 AM
    Reason
    Double post

  9. #108
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    No one is asking for Elden Ring difficulty around here. We're just fed up with having so little in the way of "fun" buttons.
    You will note that whenever people ask for more difficult content it always jumps to extremes like Dark Souls games etc. Same with how asking for more non-throwaway character deaths in the story is equated with wanting GoT levels of it.
    (18)
    When the game's story becomes self-aware:


  10. #109
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by WhiteWitch View Post
    Tank Gameplay is really boring too. Like it’s not just a healer thing.Does anyone actually like spamming 2 aoe skills in dungeons?

    I think people come to this game hoping for good gameplay but really I wouldn’t recommend gameplay to my IRL friends as a selling point of this game. The story experience is streamline and easy for single player. It doesn’t seem like they will change the way this game is DPS oriented now that it’s been out almost 10 years.

    Side note as a healer main , I don’t know why healers ask for more dps skills. You don’t want to have more crud to press in savage raids plus healing your team and running around too.
    yeah you have your basic AoEs and your ogcds mixed in along with damage mitigation. Its not boring, whatsoever. I counter your statement that I was able to get friends who wouldnt play MMOs to try FFXIV due to how easy it is and they wound up enjoying it. So yeah that opinion of yours goes both ways, fight me.
    (2)

  11. 02-20-2022 10:20 AM

  12. #110
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    966
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Going by what YoshiP's said last night and in Media Tour interviews, the crux of the issue seems to be in the devs feeling pressured they have to have every member in the party to be fully utilizing their kits in order for them to clear their hardest content.
    If they add a robust dps kit to Healers, they believe they have to design Ultimates with Healers taking full advantage of it in mind and think that adds too much weight on them for the clear.

    Except, if that's the case I think it's fine for them to design them without the extra dps that'd bring? Would it be unacceptable to design them around only being able to do as much as the current single button dps-ing can, as long as they make the healing difficult enough to make it hard enough to even get around to it?

    Healers only really get the chance to dps regularly in duties if the party's doing everything well. That requires everyone to know the fight, which in most cases mean the party's farming or running roulettes, and I think it's perfectly fine to be given that extra dps at that point.
    (3)

  13. 02-20-2022 10:30 AM

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