Quote Originally Posted by ChazNatlo View Post
I would say that my first argument to Severian's basic argument that we only want Mystic Knight to retread old ground covered by other classes by suggesting that if we start by believing that it doesn't need a sword, that opens up a whole slew of design options.

I don't think elements are a deal breaker so long as the weapon choice is creative enough, but not being elemental isn't a deal breaker for me.

Now, to address the "You've already got DRK/SAM/GNB if you want to be an elemental focussed melee combatant". Besides the fact that you chose sword classes because obviously all we want is a sword mage that goes whackity whackity whack with our Fire Ice Lightning weapons because it is us that lacks any imagination, I don't feel that these answer the desire for our job fantasy. There is more to what we want than just the colour of the particle effects that enshroud our weapon. We want to be a magical warrior enchanting our weapon with spells to gain power and effect (this is where I usually mechanically distinguish the Job by making the chosen magic imbued into the blade change the core combo, rather than just "more power")....Samurai is a martial artist swinging their sword, their battle prowess giving their swings visual flair due to... I'm not entirely sure to be honest.
Thank you. These are ideas worth considering. Granted, I still think the untapped design space is slim with NIN and SAM, but thank you for thinking beyond swords.

You might be okay with non-elements (I could maybe get on board with that), but fire/ice/lightning imbuement is inherent to the job fantasy that most of these people are clamoring for.

I still argue that SAM hits on your described job fantasy pretty solidly. It's just a more original/esoteric implementation of the concept than what we have seen previously. Again, snow/moon/flowers act aesthetically like elements would, and moon/flowers have different buffs to keep up.

I would actually further argue that for a game that is so heavy on rotations, SAM might be the most we will ever see of this kind of "swap imbuement" job. Imagine how slow and disjointed the rotation would be if imbuing were an ability separate from attacking. Imbue, then swing. Imbue, then swing.

Quote Originally Posted by jon041065 View Post
Mystic knight/rune fencer can be a tank. Doesn't have to be a melee dps.

Anyway, really hope we get this job fantasy in the game in next expac or two.
I love how after all this discussion of how limited this concept is, you just try to conclusively state that a fourth magic-sword tank is a good idea.