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  1. #1
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SturmChurro View Post
    I don't know I thought it got pretty good, around 30 - I can't remember exactly where that is in the story, and I was always overlevel. Frankly, the story's set pieces, and it's dungeons are very memorable. The zones are varied, and interesting. Boss fights are very fun, and enemies are also varied and fun to combat. Voice acting is pretty all over the place, a lot of it pretty bad, for sure though. This has probably been the smoothest leveling experience of any korean mmorpg I have ever tried. I don't really feel forced to spend anything - and I haven't spent anything. I suppose the systems can feel overwhelming at first, but it's not really that convoluted. A lot of the 'pay to win' seems to have been fear mongering. I doubt you have to pay to log in and kill hordes of monsters, but I haven't actually gotten to proper endgame yet, so I can't really comment.

    It has been a quite enjoyable experience after Endwalker content lull, even if the pay to win actually was horrifying and blocks all progress (which I don't think it does), I will have gotten a good 100 hours out of it at the very least - without spending anything.
    I feel like its been a long time since I encountered a dungeon. Too long. I want dungeons. If you care about end game progression at all, I assure you the pay to win is not fear mongering. And its not just pay a little either, its pay a lot. At least, thats what I choose to believe from very many sources. I think they should have waited until end game to introduce many if not most of the systems. It really does just feel like an overblown mobile game to me with all the research, and waiting, and crafting and soooo many currencies I dont know whats what anymore.

    That said, Im glad you and others are enjoying it. I will be super interested to see how its doing in a month, or three.
    (2)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    I feel like its been a long time since I encountered a dungeon. Too long. I want dungeons. If you care about end game progression at all, I assure you the pay to win is not fear mongering. And its not just pay a little either, its pay a lot. At least, thats what I choose to believe from very many sources. I think they should have waited until end game to introduce many if not most of the systems. It really does just feel like an overblown mobile game to me with all the research, and waiting, and crafting and soooo many currencies I dont know whats what anymore.

    That said, Im glad you and others are enjoying it. I will be super interested to see how its doing in a month, or three.
    The dungeons can get pretty crazy later on actually. The way they utilize set pieces, and scale is really well done in them and the story.

    I think a lot of it is - for clicks, I mean. Some of the misinformation, and general nonsensical criticism I've seen, pretty clearly tells me many actually haven't tried the game to a point, rather they have no idea what they are talking about. As far as I am aware, yes, I do think progression is halted until you meet certain gear requirements, for sure, for several months. I don't disagree 'pay to win' is a valid criticism, I did bring it up previously as well.

    I don't see why they should overwhelm a player with everything at endgame, when a player can get started with these systems during their adventure. You mean the stronghold? In ESO, for example, it takes MONTHS to level up mount stamina, your crafting, etc. I have heard they added boosts or skips to the cash shop now as well on there. In Lost Ark, it can all be done passively on the side, it's not even bad. The dispatch missions sort of remind me of STO, and sending your crew and fleet out periodically.
    (3)
    Last edited by SturmChurro; 02-17-2022 at 12:57 AM.
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  3. #3
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SturmChurro View Post
    The dungeons can get pretty crazy later on actually. The way they utilize set pieces, and scale is really well done in them and the story.

    I think a lot of it is - for clicks, I mean. Some of the misinformation, and general nonsensical criticism I've seen, pretty clearly tells me many actually haven't tried the game to a point, rather they have no idea what they are talking about. As far as I am aware, yes, I do think progression is halted until you meet certain gear requirements, for sure, for several months. I don't disagree 'pay to win' is a valid criticism, I did bring it up previously as well.

    I don't see why they should overwhelm a player with everything at endgame, when a player can get started with these systems during their adventure. You mean the stronghold? In ESO, for example, it takes MONTHS to level up mount stamina, your crafting, etc. I have heard they added boosts or skips to the cash shop now as well on there. In Lost Ark, it can all be done passively on the side, it's not even bad. The dispatch missions sort of remind me of STO, and sending your crew and fleet out periodically.
    Phantom Palace is hands-down the best dungeon I've ever done in an MMO. It's kinda far into the MSQ and is gated by half a week of gearing/honing (if you're casual about it). I honestly don't think the dungeons in FF14 can match what Lost Ark has.
    (0)

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    I feel like its been a long time since I encountered a dungeon. Too long.
    Mh that's pretty weird, I'm 29 and I did last dungeon not too long ago. If anything I feel I've been doing too many, in fact I matchmaked the last one instead of soloing as usual to get it done quicker. And it was in the area right before the siege. I've also skipped various for sure cause I haven't been doing the treasure maps anymore, so no secret ones, plus I've seen multiple incomplete in the log thingy.

    But yeah, dungeons in LA are really cool, made me wish ffxiv didn't just have the same boring corridor over and over with just different scenary and boss fight. But then people would complain about having to pull levers and stuff, people even skip the puzzles in Quarn now.
    I also wish they'd take example witht he interactive events, they feel so much more like living events than ffxiv's solo duties.
    (1)