Pretty sure he also said that they could do a texture update but if they do we lose a whole expansion.It’s ARR spaghetti code, not 1.0. It’s a result of the dev team having to make something cheap and fast to replace 1.0 but still works “good enough” to not be a repeat of 1.0.
Yoshi-P has already mentioned wanting to do a graphics overhaul post-6.0, but I don’t know if they would recode the game without focusing all their dev efforts on it and no new content being released for a very long time.
No thank you!
Nobody can say whether it is spaghetti or not as long as they do not publish the sourcecode.Maybe it is not spaghetti and they simply made some architectural decisions in the past, which are not so optimal today. The game was compatible with the PS3. And the PS3 architecture is vastly different to PS4/PS5/PC etc.
I guess they have most textures in a much higher resolution. This is how textures are usually made: create them in a high resolution and then scale them down. It is how MIP mapping works. But if they have deleted the high res textures then it will be time consuming to recreate them, yes.
Cheers
It was said that they made them low res to begin with , quite a glaring mistake on their part , and done to speed up the re purposing of the game after 1.0 (and built around the ps3 not PC) hence why they cant dedicate staff to create a whole 2.0-6.0 bank of higher quality textures for all assetsNobody can say whether it is spaghetti or not as long as they do not publish the sourcecode.Maybe it is not spaghetti and they simply made some architectural decisions in the past, which are not so optimal today. The game was compatible with the PS3. And the PS3 architecture is vastly different to PS4/PS5/PC etc.
I guess they have most textures in a much higher resolution. This is how textures are usually made: create them in a high resolution and then scale them down. It is how MIP mapping works. But if they have deleted the high res textures then it will be time consuming to recreate them, yes.
Cheers
If they already had a bank of 4096 textures we'd of had them inserted already , at the very least as an optional dl pack or preinstalled and an in game option to enable them (prob for PC only) with certain requirements to ber able to use said option ,like 8gb ram plus 4gig Vram min etc etc
They could make a community contest for this like the contest for weapons. I guess, many fans would recreate the textures with a much higher resolution.It was said that they made them low res to begin with , quite a glaring mistake on their part , and done to speed up the re purposing of the game after 1.0 (and built around the ps3 not PC) hence why they cant dedicate staff to create a whole 2.0-6.0 bank of higher quality textures for all assets
If they already had a bank of 4096 textures we'd of had them inserted already , at the very least as an optional dl pack or preinstalled and an in game option to enable them (prob for PC only) with certain requirements to ber able to use said option ,like 8gb ram plus 4gig Vram min etc etc
Cheers
I never know how to read that. They are now massively successful. Why can't they hire people and invest in graphics/textures for the foreseeable future of the game, without foregoing content in the process ? I mean, if they've got something else in store (new game ?) I could understand.
I'd imagine that it would require SE to invest more budget into the creative division that Yoshi-P is responsible for, which is also making FFXVI. I'd also imagine that hiring people would take time, effort, and money in order to train and pull people away from the existing dev work. The suits at SE also probably see the success of FFXIV as a sign that they do not need to invest that much into the budget to do an overhaul if the game is already so successful that they had to stop selling it. Why sink a lot of money, time, effort, personnel allocation, and office real estate in order to do a overhaul on a game that is already extremely successful? FFXIV is currently SE's cash cow that keeps them afloat and funds other projects (that seem to fail on their own).I never know how to read that. They are now massively successful. Why can't they hire people and invest in graphics/textures for the foreseeable future of the game, without foregoing content in the process ? I mean, if they've got something else in store (new game ?) I could understand.
There's also the fact that competent programmers don't exactly grow on trees. I don't know what Japan's economic situation or job culture is like or if they have the same "learn to code lol" thing over there, but just because you have the budget for it doesn't mean it will happen, especially if you're just hiring in order to do an engine/graphics overhaul. What would happen to the people they just hired then? Would SE keep them on and continue to pay them or just let them go?
It may not be the answer a lot of current players want to hear, but it's being realistic. Either way, there's a new letter from the producer in just a couple of days so I'm sure we'll find out more on 6.1+ and maybe even something about a graphics update then if it's something being planned for the near future.
IIRC they said they don't have big textures, what you see is what you get sort of deal here. Making texture updates significantly larger partaking. I've wondered if they can use AI to help with some of it.
IMO not even most textures need updated but some -really- do. Simply offering updates on very specific items would, imo, greatly improve the situation. Of course huge textures on everything, for machines that can handle it, would be even prettier but I feel the value to result is really high on some items and fairly low on others. I would not say no to everything being 4k (for those that can use it), but I'd not be excited to lose a lot of content so the thing that already looked pretty good looks only 5% better. Meanwhile they've certain textures that are quite pixelated in game, which they could narrow down on and cut opportunity costs (especially if they are going to make another MMO to live along side this one, not saying now- speaking in the future, but these things take, and should take, many years to make too which means they might be in talks about it now or even some base level stuff).
....its common practice to make textures big to begin with then downscale them for implementation. you know, in case this happens. its actually harder to work on small pixel canvases.IIRC they said they don't have big textures, what you see is what you get sort of deal here. Making texture updates significantly larger partaking. I've wondered if they can use AI to help with some of it.
IMO not even most textures need updated but some -really- do. Simply offering updates on very specific items would, imo, greatly improve the situation. Of course huge textures on everything, for machines that can handle it, would be even prettier but I feel the value to result is really high on some items and fairly low on others. I would not say no to everything being 4k (for those that can use it), but I'd not be excited to lose a lot of content so the thing that already looked pretty good looks only 5% better. Meanwhile they've certain textures that are quite pixelated in game, which they could narrow down on and cut opportunity costs (especially if they are going to make another MMO to live along side this one, not saying now- speaking in the future, but these things take, and should take, many years to make too which means they might be in talks about it now or even some base level stuff).
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