Given that they were actually pulling for you those few, this is still one of those scenarios where you just have to deal with it and take the mobs off them. It's that occasional one person you have to deal with for that instance then probably never encounter again.
Why get upset? My previous Raid Leader gave me crap at times and I responded playing harder back, or older times of games people literally used profanity to get your backside moving. Need to chill out and just do the pull till you can no longer continue, anything below SHBs is designed with old tool kits in mind, DPS/Tanks/Healers got way more tools compared against old days, it's super easy mode.
Gae Bolg Animus 18/04/2014
Player
Then there's no way for the Samurai to have arrived there first without you having failed to use Sprint (or having used it only after engaging, instead of doubling its duration by using it just before the initial pull).
The level of respect typically considered to be owed will depend on how irregular the situation is and what its most likely explanations are.Regardless of if you want me to go faster/slower, it's not hard to be respectful.
You're no Sprout. You must have done at least 20 levels on DRK already to do Arboretum (Hard), and clearly at least some 70 levels of MSQ dungeons. By that point, most would assume that you are plenty aware of both how much and how to pull. Falling short in either regard would seem more likely to indicate a lack of concern for your role/party than mere ignorance.
While that doesn't give license for rude speech, had the Samurai asked simply that you then please do your job, they wouldn't likely be in the wrong.
The only area with apparent barriers that don't require one to kill all the mobs is the bee hallway, for which the norm is to skip the mobs (as they no longer give EXP) and just nuke the wall before fleeing into the boss room. If that was the only time this came to issue, then it's more understandable that you wouldn't know, but you may want to more closely follow the lead of those who do, even if they may be rude about it.
I’m still new to tanking duties. 60 Paladin, 50 war and 70 gnb. However, I try to wall to wall with a few exceptions. I only half pull the first pull in dungeons below 45 anymore just to gauge the healer a bit. You tend to wipe if you don’t. Tanks don’t have much of a self sustain kit below 50 so it is just wise. Arboretum Hard shouldn’t have been one of those cases. As dps, I see single pullers all the time in low roulettes. I just grin and bear it. No big deal and they usually speed up eventually.
A lot of tanks in low level roulettes were obviously from WoW and they tend to do the single pack method as that is how the game was designed.
Last edited by Roflcopter; 02-16-2022 at 09:10 AM.
Certain dungeons it's the case, some are not, the dungeons below 50 do not really have walls. The 1st wall restrictions came in Wanderers Palace and Ampador Keep 2.0, because players were cheesing it by sleeping before 1st boss in WP, or tank pulls all mobs in 2nd pull of WP and locks them all out of 2nd boss, or dies on ultra pull then rez them to skip all the mobs in AK. The only dungeons that's a danger to wall pull is Bardams Mettle 1st/2nd pull, Tower of Zot final pulls, and Vanaspati before 2nd boss pull, unless you go Warrior ignore this.I’m still new to tanking duties. 60 Paladin, 50 war and 70 gnb. However, I try to wall to wall with a few exceptions. I only half pull the first pull in dungeons below 45 anymore just to gauge the healer a bit. You tend to wipe if you don’t. Tanks don’t have much of a self sustain kit below 50 so it is just wise.
Technically you can do it all on the dungeons below 50, sleep skip, or die at boss then rez.
Last edited by Undeadfire; 02-16-2022 at 09:44 AM.
Gae Bolg Animus 18/04/2014
That pull between the second and third boss in Brayflox’s Longstop seems to wreck me every time. Not sure why either. It doesn’t seem to matter what I or the healer do, if I pull it all, it is death. I’m sure I’m missing something with that one because it seems far worse than it should be.Certain dungeons it's the case, some are not, the dungeons below 50 do not really have walls. The 1st wall restrictions came in Wanderers Palace and Ampador Keep 2.0, because players were cheesing it by sleeping before 1st boss in WP, or tank pulls all mobs in 2nd pull of WP and locks them all out of 2nd boss, or dies on ultra pull then rez them to skip all the mobs in AK. The only dungeons that's a danger to wall pull is Bardams Mettle 1st/2nd pull, Tower of Zot final pulls, and Vanaspati before 2nd boss pull, unless you go Warrior ignore this.
Technically you can do it all on the dungeons below 50, sleep skip, or die at boss then rez.
Maybe back in 2008 yes, not anymore, unless you are doing a specific mythic dungeon with a specific pack or a specific affix, i can tell you that wall to wall pull is mandatory on wow.
it just takes time to get used to tanking. as we just cleared al mhigo i said you did a pretty good job
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
If there is a question or you feel uneasy on new content... Just start the runs with a test w2w pull or ask what the comfort level of your healer is. It’s all out in the open and no one has a reason to be butt hurt.
Maybe my memory is fuzzy, but I don’t recall that being common in WoD and before for most dungeons unless you were heavily overgeared. Yeah, Legion onward it became pretty standard practice at pretty much all levels of gear. I haven’t played retail since relatively early BFA though so all a blur these days. Like yeah, I used to be able to pull all the way to Marrowgar no issue in 10 man ICC, but that was after getting decked in mostly Heroic 25 man gear.
Last edited by Roflcopter; 02-16-2022 at 12:27 PM.
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