Quote Originally Posted by Aegis_Harvey View Post
Agreed. The change to Iaijutsu feels great and this would feel about the same, though I find this "boss movement" complaint to be pretty overstated.


Strongly disagree. This is a completely reductive argument that could apply to anything. By this justification, every job should just be reduced to 1 button (at most) since everything else would just be another damage/heal button.


There are 3 slots and DD costs 2 is to meaningfully disrupt the rotation from what it was before since bloodfest also generates 3 ammo. If DD were only 1 slot it would just degenerate to "use it instead of burst strike". It would remove "flexibility" because the optimal solution becomes much simpler, not add it. I also wish there were ways to use Burst Strike more, like an RNG proc or something, but this won't really help.


Let me just stop you at "think Delirium" and move on.


This just sounds like change for change's sake. It could maybe use something to differentiate it from the other similar oGCDs across the tank jobs, maybe make it fully ranged?


Seems like another popular opinion these days but... have you considered just not using them for damage? On new blind content putting yourself in an animation lock is not worth the damage or opportunity cost of needing later when/if you're out of position.


No. Having more mitigation buttons and the choice of when to overlap them is better than fewer. Removing them just messes with the skill ceiling while doing nothing to the floor.

Huge no. Again, messes with the skill ceiling while adding nothing. A successful tank hand off is not hard and it's one of the few remaining responsibilities tanks have regarding aggro management and not pulling off each other.
Its quite hilarious in the response to Sonic Break you complain thats its a reductive argument and then respond with an even more reductive argument.

LOLOL Why dont we just make every Job 1 button LOLOL

Also, Rampart doesnt need to exist anymore. Dont need to have Rampart and the tank's 30% damage reduction cooldown anymore. Tanks have enough defensives now.

Lastly ...."skill ceiling"? Really?! You should be a comedian because thats funny.