Quote Originally Posted by Charak View Post
I just don't get it, why did no one in QA go "this is awful and unengaging"

It boils down to: I was having fun and then I wasn't having fun. No game should construct something that makes a person go "I'm not having fun"

also, Literally every gamer will tell you they hate escort quests, and then there were just strings of them added in endwalker for no reason.

I think the story trumps the actual game play of it in this case. They weren't great, but I don't feel like the (what? 2? 3?) of them were THAT bad.


As for the comment "no game should construct something that makes a person go 'I'm not having fun'" that is 100% impossible because everyone is different. I had "fun" with the stalking quests simply because it did a good job at making you feel like you were actually trying to sneak behind the person. The story of those parts and how it makes you feel trumps the "boring" nature of just following someone (especially since neither were really that overly long).

Escort quests are different from what we got in Endwalker. Every gamer hates escort quests where you have to _defend_ who you are escorting, but that's not the case at all with the new system. From a gameplay perspective, it's shitty not being about to mount/port and getting them stuck somewhere for no good reason. Yet, again, it's a good addition for storytelling.

What these types of quests do for the story is more important than what they do from a game play perspective in their eyes I feel like.


I'd be ok if the stalking quests don't come back, but I feel like it's nice to have the system there if the story calls for it. As long as they continue to not overdo it.