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  1. #81
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    Quote Originally Posted by Amon-ster View Post
    Keyblade Master class when?
    With trinity and form shift system yes please.
    (0)

  2. #82
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Amon-ster View Post
    Keyblade Master class when?
    Lol I was actually thinkin about that a few days ago.
    (1)

  3. #83
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mimilu View Post
    Because Scholars and Sages had such rich, set histories in FF-lore that XIV's versions drew skills from. >w>
    Yes they do lol especially scholar. How would time mage even fit in this?
    (0)

  4. #84
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Notice the wording "that FFXIV's version drew skills from". Sage is not a master of all types of magic in FFXIV. The only thing FFXIV SCH even remotely draws from the original scholar class is Chain Stratagem's lore flavor of revealing a target's weakpoint (scan).

    As for Time Mage, it's really not that hard to come up with concepts that involve Time Mage and its repertoire throughout the series. Let me give an example of how it could work:


    Damage spells

    Comet: Attract a delayed impact comet to a target in 30 seconds. When the duration ends, deals massive aoe damage around the target. Action becomes Warp while a comet is active. (Counts as DoT damage so scales with spellspeed)

    Warp: Instantly warps an incoming comet onto an enemy, dealing damage based on the remaining duration of Comet.

    Magnet: Deals damage to the target and reduces the duration of your Comet on the target without compromising its damage.

    Magnet II: Deals damage in an area and reduces the duration of your Comet on any target hit.

    (Double dips spellspeed's effect on Comet, it now lands faster and deals more damage.)

    Fatalism: Cost X resource. When your next Comet ends, it is reapplied with a 6 second duration.

    Sap : Inflicts damage over time and generates resource. 18 second duration.

    Gauge: Falling Stars

    Tracks the current duration and effective power of your active Comet.


    Utility

    Haste: Reduces target's weaponskill and spell cast and recast time. Can target self. (Give to a Dancer target or just cast on self if said target hates drift or can't scale haste properly)

    Haste II: Increases party's movement speed (so that SCH doesn't have a monopoly on party sprint.)

    Old: Temporarily ages a target, reducing their damage dealt.

    Undo/Return: Resurrects a target without causing weakness. 420 second cooldown.


    There, a very time based, somewhat barebones look at what a Time Mage could do by maybe level 50. Unlike Summoner whose DoTs were sort of tacked on, Time Mage's entire kit would revolve entirely around managing their "DoTs," the goal being to drop as many comets as you possibly can on a target's head, with an backup mechanism if it's about to die prematurely.

    Utility is up for debate, but Time Mage has plenty of utility they can draw from.
    (3)
    Last edited by Atmaweapon510; 02-15-2022 at 07:05 AM.

  5. #85
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I chose 3; Rune Knight, Puppetmaster and Festivalist

    Rune Knight: Besides having a cool name, there's definitely a lot of potential for some interesting and fun gameplay gimmicks. Could be either a tank or dps depending on how the devs feel.

    Puppetmaster: What MCH could have been. Instead of a pet bar or summon spell reskins, let's have an actual entity we control. Could have a fun, rhythmic balance between attacks of your own and the puppet's by maybe having one tied to GCDs and the other OGCDs?

    Festivalist: well this is super niche and I totally forgot this was a thing (X-2 right?). But I could see this being a fun Ranged Phys DPS, with a fan main weapon and various explosives.
    (1)

  6. #86
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    No more jobs. SE needs to adjust and fix the ones they have.

    Also, please stop asking for BST and PUP. SE just removed the pet elements from SMN and stripped almost all pet functions from SCH. They are not going to add any more pet classes. If SE did, they wouldn't be BST nor PUP, they would be bastardizations to fit within the trinity (unless they make them limited).
    (2)

  7. #87
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Sadly Ast took the spot of Time Mage. That was it's original intention then became something else. I would love to see a Necromancer caster. We need a new caster since RDM was brought into SB and that was 2 ago expansions now. I love to see Rune Knight like FFT or Mystic Knight as a DPS. We don't have a melee that uses a sword not a katana. Plus the Rune Knight/Mystic Knight could use skills like in FFT and the Ivalice raids with Icewolf Bite, Lightning Stab etc. Those skills were pretty cool
    (1)

  8. #88
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,483
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mimilu View Post
    Onion Knight/Storyteller: Knights who start off sad and weak but get stronger as they master more and more jobs.
    Straight up Limited Job idea right here. I wouldn't mind having this.
    (3)

  9. #89
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xtrasweettea View Post

    Also, please stop asking for BST and PUP. SE just removed the pet elements from SMN and stripped almost all pet functions from SCH. They are not going to add any more pet classes. If SE did, they wouldn't be BST nor PUP, they would be bastardizations to fit within the trinity (unless they make them limited).

    And I'm fine having Beastmaster/Puppetmaster as limited classes. You know, something breaks the trinity mold and have their own contents than just other "cool classes of the expansion".
    (1)

  10. #90
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Ty for the poll, friend.

    For the past 2 expansions I have been wanting beastmaster, hopefully 7.0 we'll get it.
    (1)

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