


Honestly it's an easy fix. Just make raise a role action ability with 120s cooldown.I agree with most of what you’ve said. I think the raise tax needs to be looked at, if we are to keep it. It wouldn’t surprise me if they decide to remove it from SMN. Yoshi said it was on the chopping block coming into 6.0.
SMN is the most taxed job in the game. Raise tax, mobility tax, utility tax. Let’s remove one of them. SMN could be 3-4% below BLM and make up that damage with searing light.
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