


I still think there is potential for a Green Mage job that heavily draws from a Druid aesthetic. I too enjoy the druid job in WoW and think it might be the only remotely creative job in that entire game.

I know I'm likely in the minority, but I really want more limited jobs to be added (with some improvements to the limited job system) because I think blue mage is lonely there, and because I think it has potential. as such I'm hoping they add in beastmaster and/or puppetmaster this expac. I'm also betting to see a tank and a caster next expac, and I'm rooting for a green mage to be the caster by taking on some of the DoT mage aspects of old smn and making them its own.



I would love to see Beastmaster but not as a limited job.
Also a ranger-type job (another competitor for Scouting gear!)
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?
ROFL! The hell is a time mage gonna do? What’s their main hand? Can they even muster a catalogue of skills with such a shallow concept? Might as well bring in Swordswinger





Because Scholars and Sages had such rich, set histories in FF-lore that XIV's versions drew skills from. >w>





Current Results:
Out of 1666 votes made by 436 voters
1. Time Mage (154 votes, 9.24% of the vote) [Hasn't changed]
2. Mystic Knight/Rune Fencer/Spellblade (139 votes, 8.34%) [Hasn't changed[
3. Beastmaster (126 votes, 7.56%) [Hasn't changed]
4. Geomancer (116 votes, 6.96%) [Hasn't changed]
5. Chemist (110 votes, 6.60%) [Hasn't changed]
6. Necromancer (90 votes, 5.40%) Hasn't changed]
7. Corsair (88 votes, 5.28%) [Hasn't changed]
8. Puppetmaster (83 votes, 4.98%) [Broke tie with Green Mage]
9. Green Mage (77 votes, 4.62%) [Lost tie with Puppetmaster]
10. Sword Saint (56 votes, 3.36%) [Hasn't changed]
11. Mystic/Oracle (52 votes, 3.12%) [Hasn't changed]
12-13. Gambler and Hunter/Ranger (48 votes each, 2.88% each) [Gambler hasn't changed, Hunter/Ranger went up 1 place]
14-16. Elementalist, Judgemaster, and Psychic (40 votes each, 2.40% each) [Elementalist and Judgemaster haven't changed, Psychic went up 2-6 places]
17-18. Chocobo Knight and Trickster (39 votes each, 2.34% each) [Chocobo Knight went up 1 place, Trickster went down 1-2 places]
19-20. Blitzballer and Dragonkin/Heretic (38 votes each, 2.28% each) [Blitzballer went down 2-3 places, Dragonkin/Heretic lost its tie with Chocobo Knight and Psychic, going down 1 place]
21-23. Assassin, Cannoneer/Flintlock, and Gunner/Fusilier (31 votes each, 1.86% each) [Assassin and Gunner/Fusilier went up by 1, Cannoneer/Flintlock hasn't changed]
24. Arithmetician/Calculator (28 votes, 1.68%) [Hasn't changed]
25. Onion Knight/Storyteller (26 votes, 1.56%) [Hasn't changed]
26. Morpher (20 votes, 1.20%) [Hasn't changed]
27. Festivalist (15 votes, 0.90%) [Broke tie with Mascot]
28. Mascot (14 votes, 0.84%) [Lost tie with Festivalist]
29. Foebreaker (9 votes, 0.54%) [Hasn't changed]


Umm... well, AST is basically time mage and it sure seems to be doing fine with the concept. I do think it\s valid to ask why we would need a time mage DPS when we already have a time mage healer, but it's pretty easy to see how time mage could be a class in FF14 since, you know, it essentially already exists in FF14.



Merchant.
Kind of a more interesting Chemist. Melee-healer with a mace or hammer. Fun and quirky job to take a break from the seriousness of the others. Make it so the job gauge is gil-based, but not your actual money; maybe you beat the money out of your enemy. Money is used for stuff like ordering an airstrike or "hiring" a party member to be your bodyguard, boosting their defence and attack as long as you stay close. Petty Cash (money) is your first job gauge, while the second is "Mix", where you "buy" or "find" various items through your actions and you can mix them for different results. Heals by throwing potions and other things at your allies.
I'm not personally interested in a merchant class but if one was ever added, they should have the ability to sell items in their bazaar. For those who don't know, a bazaar is a feature in ffxi where a player can set up a mini-shop anywhere and other people can buy directly from it. An icon of a brown sack will show up next to the player's name when their bazaar is open. Or maybe even take it a step further and give us a mini market stall or a carpet with wares on it lolMerchant.
Kind of a more interesting Chemist. Melee-healer with a mace or hammer. Fun and quirky job to take a break from the seriousness of the others. Make it so the job gauge is gil-based, but not your actual money; maybe you beat the money out of your enemy. Money is used for stuff like ordering an airstrike or "hiring" a party member to be your bodyguard, boosting their defence and attack as long as you stay close. Petty Cash (money) is your first job gauge, while the second is "Mix", where you "buy" or "find" various items through your actions and you can mix them for different results. Heals by throwing potions and other things at your allies.
If I'm remembering this correctly, people could set up messages in their bazaar which I thought was nice.
Last edited by Senn; 02-14-2022 at 02:44 AM.
Keyblade Master class when?
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