Quote Originally Posted by MerlinCross View Post
Op -

1 - Wildfire CD; I’m not opposed to this though how would people feel about 2 Wildfire charges? I do agree for something that they seem to want us to try and squeeze out as much out of it as we can, simply having more instances to do so would help.

2 - Wildfire Damage; I agree to the change, letting us get bonus damage with Crit direct hits but I feel it’s unfair to compare the ability to two cap stone attacks. Even with how much they seem to want to push it. Honestly buff the trait extra damage from 150 to 200 at least. Maybe 250 but that would depend on any CD changes.



Would you like a hockey mask too?

Flame thrower was horrible to fit in not just due to making the most out of the heat generation, why would you want to give us another awkward ability to fit in?



.... I’m done. I’m done. Just do whatever you want with the job just make it look cool, why not.

We fought the weapons just give us Diamond to pilot.
I have my own opinions on SHB+ MCH mains suggestions, and so far I’ve remained unconvinced. Including you OP no hard feelings but all your suggestions just seem more on adding more fat or bloat to MCH than streamlining and enhancing it I mean 4 stacks of gadget skills is remedial except the BS buff suggestions that’s a hot take and MCH needs a buff skill to add some structure sure, now that WF went all GCD on us it kinda lacks that. But you did say you just wanna add adjustments which MCH doesn’t need a band aid fix it needs to reevaluate its purpose compared to pure DPS and ranged support and I’m mostly confident MCH will persist being a wet blanket under these overexaggerations of its flow or whatever vague compliments people give it