Hello, I've been wanting to post a tread like this for a while and well here it is. This is small analysis and ideas on how to improve machinist’s raid performance while not totally changing its core. I've been raiding on this job for many years in almost all of its iteration, from Heavensward to Endwalker and simply wish to improve on Machinist’s concept of being a pure damage dealer who wishes to play inside their team's raid buffs.
(I want to also apologize for my bad English, as it is not my main tongue)
*Note that these are simply a list of change that could easily be implemented in a patch to help machinist to be stronger and make it feel better to play. I am not saying all of these should be implemented, but to give ideas for possible changes without having to rework the job from the ground up.*
Wildfire:
Wildfire has been lackluster for a while now. While it served a core part of the machinist’s damage in the past, it is now more or less a very subpar oGCD. While I do not think bringing back the old Wildfire would be beneficial, a few options with the current would could fix it.
1) Reducing its cooldown to one minute. What this does is simply double its damage output. While some might consider this to be too much, Wildfire is only about 2.5 to 3.5% of your total damage in a fight. (see: https://gyazo.com/83bd16fefe0262cf486c2fb7d608bcc3 ) This would effectively double its damage whilst also adding synergy in raids with a Ninja present due to the nature of trick attack being a 1 min cooldown. This would also increase the skill level by a small amount but only if you do not reduce the cooldown of Barrel stabilizer as well. By this I mean, if Barrel Stabilizer stays on a 2 min cooldown, a good machinist player would have to make sure they have enough heat every minute going into their odd minute window Wildfire phase and would punish people who use their heat gauge without much thinking. Mind you, this isn’t a huge increase in terms of difficulty. Currently a good machinist would save their heat and battery to fit in specific timers, mainly 1 minutes if a ninja is present or 2 minutes for raid buffs to be able to pump out as much damage as possible. This would simply reward more attentive players who use their cooldowns appropriately while giving Machinist more damage in general and not completely changing its flow. It would also make Wildfire feel more impactful overall.