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  1. #1
    Player
    MidnightEquinox's Avatar
    Join Date
    Feb 2022
    Posts
    115
    Character
    Nitka Avira
    World
    Louisoix
    Main Class
    Ninja Lv 60
    I mean, the cutscenes were skippable at one point. They were made unskippable due to the behavior of the playerbase. Otherwise, inherently, I don't see the problem with them.
    (1)

  2. #2
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by MidnightEquinox View Post
    I mean, the cutscenes were skippable at one point. They were made unskippable due to the behavior of the playerbase. Otherwise, inherently, I don't see the problem with them.
    You don't see a problem with a dungeon that was designed with 3/4ths of a 40 minute run consisting of cutscenes that, when skippable required up to 7 people to wait for literally 30+ minutes doing absolutely nothing for even worse rewards than we have now regardless of how many times they've been there if somebody was new and wanted them to wait, and if skipped could result in people being left behind or lost and also apparently could force progress cutscenes so they cut each other off? From the outset that was a terrible idea and was absolutely never going to go any differently than it did. I mean, people don't even like waiting 2 minutes for the cutscene at the last boss of Tower.

    Making them unskippable fixed the problems with screwing over newbies who actually wanted to watch the climax of the ARR main story, but now we have a boring snoozefest of a dungeon so easy and so full of huge chunks of literal afk tab out non-content that you can literally have half the group afk the entire time and lose maybe like, a minute of time out of the 40 the dungeon takes.

    The MSQ dungeons should have been solo dungeons from the start.

    Anyway, my disdain for Prae's design aside, I agree content should he designed to be fun and have some replay value to begin with, but rewards also do extend the time people spend on the content regardless of how fun it is the first one or the first fifty times you do it. Roulettes being active means faster queues for the people who are on run one, and the rewards mean a reason to be there for the folks on run 3884848. So. Yeah.
    (1)
    Last edited by Avidria; 02-10-2022 at 11:52 PM.
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time