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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,647
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lauront View Post
    I don't buy that they are (more so the writing is just bizarre because it's trying to tie together so many competing plot points), but I think if they were going to have him disguise himself, the white robes also stand out, so it seems like an oversight not to have those swapped as well, but perhaps there's a reason for this like I mentioned.
    They could be well aware but humoring him. Pointing out that his disguise didn't work would be like kicking a puppy so they let him innocently think he's fooling them.
    (5)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Aruktai Oronir
    World
    Cerberus
    Main Class
    Samurai Lv 52
    Quote Originally Posted by TaleraRistain View Post
    They could be well aware but humoring him. Pointing out that his disguise didn't work would be like kicking a puppy so they let him innocently think he's fooling them.
    Yes, fair point. I am simply imagining him as an intern at this stage, but he is the sort to take matters into his own hands where the need arises so that explanation is as good as any. His (eventual?) seat has quite a complex part to play, so it'd make sense for it to have "Words" supporting it like some of the other seats, but it is admittedly just speculation for now. Although, it'd dovetail nicely with his claim to be working for an organisation that works directly with the Convocation.

    Quote Originally Posted by Kozh View Post
    Well duh, because she knows that outside of special events where dynamis does whatever the story needs it to, dynamis and aether are basically the same. The winner will be the one who could punch harder.
    Yes - the sole difference seems to be that one (dynamis) is much weaker than the other and is exclusively influenced by emotions.
    (7)
    When the game's story becomes self-aware: