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  1. #1
    Player
    localman's Avatar
    Join Date
    Mar 2016
    Posts
    21
    Character
    Carissa Mondragon
    World
    Twintania
    Main Class
    Summoner Lv 50
    Now if it was a way to make this job a good experience, it's also just another way to make it even better....
    With the attitude that further development isn't worth it, yes you would still have the Red Mage from launch and so there it was bad.
    And now this way is wrong, if you want to continue it.
    I don't really care if other jobs are lagging behind in terms of development. That's a completely different debate that can be conducted in a different context, and quite rightly so.

    And before I get attacked and it's no longer a matter of improving the game mechanics, but that I'm just wrong, I'll end the discussion here.
    I've been down this defamation road too many times.

    In the end, I stand by my statement and quite with good reasons. The Red Mage is much better convertible in its game experience and that should be strived for further. I have outlined my incentives for this in broad strokes.

    I apologize for my rather weak English. I am doing all this with a translator.
    (0)

  2. #2
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by localman View Post
    I apologize for my rather weak English. I am doing all this with a translator.
    You're doing your best, we have no problems with ya on this front.

    And before I get attacked and it's no longer a matter of improving the game mechanics, but that I'm just wrong, I'll end the discussion here.
    I've been down this defamation road too many times.
    Because you are wrong. Not in that you aren't entitled to your opinion, and I'll be the first to agree that RDM is missing something at or below level 50! It's just that you don't have the experience of later RDM and the ability to see whether RDM has later tools that solve the problems you have with the job. When you identify some problems with the kit, you're being answered by people who know that those questions are answered in later parts of the kit.

    All we're trying to suggest is level it, and see if it starts to come together for you.
    (2)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Yeah...I don't agree with this method of thinking, for several reasons:

    1) RDM has always been a mage archetype, and only secondarily a weapon-user. So in general it just doesn't fit RDM's identity.
    2) RDM in XIV still only has like 4 melee moves (plus a melee-ish Cone AoE), everything else is solidly in a caster role. So functionally it doesn't fit RDM's job fantasy in XIV.
    3) RDM in XIV's "unique" niche is defined by its "red magic" spells. While yes this includes the aforementioned melee attacks, this also includes Jolt, Scatter/Impact, Scorch, Resolution, Acceleration, and Magick Barrier. All of which solidly place it in "more" of a caster/healer role than a melee role, and are easily the more distinct part of RDM's kit identity versus the "enchanted slashy slash" that at minimum is also shared by DRK and SAM, if not also PLD, GNB, and perhaps other melee jobs.
    4) We are lacking in options for casters as it is. It is clearly *hard* for the devs to come up with casters in XIV that each have a distinct identity when so much offensive magick in FF is elemental-based. RDM shines as a much-needed "blood magic" archetype alongside generic elementalists BLM and SMN. Take that away and casters don't have interesting job fantasies like SGE or AST, unless they want to play BLU.
    (0)