Quote Originally Posted by MrJPtheAssassin View Post
As others said old smn wasn't really that hard. After you get basic down to old smn the flow was pretty easy to get hold of. The hard thing about old smn was learning its opener since the game really didn't do a good job pointing you in the right direction and you most like had to use outside sources to learn the job. After you did that and practice on a dummy some the job got easier and played just any other job in the game. At least that was my experience with SB and ShB smn. The problem most of us have with new smn is that they took all its complexly and flexibility out and made it on the rails experience where you only press one or two buttons and you can't really never able to adjust for downtime or adds in the savage fights.

I have been on the threads saying the same thing: I don't want to them go back to old smn, I like new smn but I want them to add more and finish the job. Since new smn does feel unfinished and feels it need more added to it. I want this to happen sooner than later also, I want them to continue to work on smn thought out 6.0 instead of leaving us with this unfinished version of the job for 2 years. I'm a die-hard smn lover and hurts me I had to switch to rdm this tier because it is just more fun to play in savage fights than smn. I still do roulette's as smn to get my fill but on raid nights I rather play rdm just because I know that job is more engaging to play.
I agree with you wholeheartedly. Summoner feels very unfinished. I also wish we had more flexibility and more summons. We have so many primals yet we only get 3? I think they dedicated only a set amount of times to each job and when summoner’s time was up they just said “well okay that’s all we can do for now” I truly hope this isn’t all we get for the next 2 years because that will be completely disappointing. I like new summoner but I want more flexibility and more and more summons please. Don’t make us wait 2 years devs please.