Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 90
  1. #51
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Haruka_R View Post
    What is so appealing about a Time Mage?
    Haste and Slow are significantly, enormously powerful in most FF games. Absolutely do not work here.

    So its inclusion as a Job has never made sense.

    Can you imagine something that could change your GCDs against your will, or shorten your Ability cooldowns? It would utterly ruin the game.
    (0)

  2. #52
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Floortank View Post
    Haste and Slow are significantly, enormously powerful in most FF games. Absolutely do not work here.

    So its inclusion as a Job has never made sense.

    Can you imagine something that could change your GCDs against your will, or shorten your Ability cooldowns? It would utterly ruin the game.
    Hehe. Yea I looked up its job description. Sounds pretty gamebreaking. Giving more thought to it, I can see now why people would want it. :facepalm:
    (0)

  3. #53
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Haruka_R View Post
    Hehe. Yea I looked up its job description. Sounds pretty gamebreaking. Giving more thought to it, I can see now why people would want it. :facepalm:
    Slow from Arm's Length is great on huge pulls. Doesn't work on most bosses.

    I'd be saying something different about Time Mage if crowd control was a big deal in this game's boss fights or raids, but it's not. Stuff like Slow and Sleep, two of the powerhouse spells of the series, basically suck in FFXIV.

    The same goes for pet classes / Summoner. Despite the recent revamp, SMN falls way short of what it has been in other FF games, like X, XI, VII-R. This game doesn't do pet Jobs at all, so discount BST and PUP right off the bat. SMN is sort of just a pantomime of itself and it took them 8 years to get it this close to authentic.
    (0)

  4. #54
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Floortank View Post
    Slow from Arm's Length is great on huge pulls. Doesn't work on most bosses.

    I'd be saying something different about Time Mage if crowd control was a big deal in this game's boss fights or raids, but it's not. Stuff like Slow and Sleep, two of the powerhouse spells of the series, basically suck in FFXIV.

    The same goes for pet classes / Summoner. Despite the recent revamp, SMN falls way short of what it has been in other FF games, like X, XI, VII-R. This game doesn't do pet Jobs at all, so discount BST and PUP right off the bat. SMN is sort of just a pantomime of itself and it took them 8 years to get it this close to authentic.
    I can still dream for PUP.

    But yeah. Time Mage is AST. We had Time Dilation and could have it back, not to extend Cards/Divination but our Regens/Horoscope. We're also the "time based healer" with A. Helios/Benefic, Celestial Opposition and Collective Unconciousness for heals over time and Earthly Star, the afformentioned Horoscope, Macrocosmos and Exaltation for delayed healing.

    I don't see what they could bring with Time Mage that would make it unique enough from AST at all.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #55
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    280
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ASkellington View Post
    I can still dream for PUP.

    But yeah. Time Mage is AST. We had Time Dilation and could have it back, not to extend Cards/Divination but our Regens/Horoscope. We're also the "time based healer" with A. Helios/Benefic, Celestial Opposition and Collective Unconciousness for heals over time and Earthly Star, the afformentioned Horoscope, Macrocosmos and Exaltation for delayed healing.

    I don't see what they could bring with Time Mage that would make it unique enough from AST at all.
    Just because you can't fathom it doesn't mean it can't happen.

    If the devs really wanted to (they probably don't) they could attach a dps to AST like SMN/SCH or WoW specializations. Unlikely ofc but if they start running out of design space it could happen.
    (2)
    Void Mage Job Concept: https://forum.square-enix.com/ffxiv/threads/469993-New-Job-Idea-Void-Mage-v.2

    Witch Doctor Job Concept: https://forum.square-enix.com/ffxiv/threads/445597-Job-Concept-Green-Mage

  6. #56
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ASkellington View Post
    I can still dream for PUP.

    But yeah. Time Mage is AST. We had Time Dilation and could have it back, not to extend Cards/Divination but our Regens/Horoscope. We're also the "time based healer" with A. Helios/Benefic, Celestial Opposition and Collective Unconciousness for heals over time and Earthly Star, the afformentioned Horoscope, Macrocosmos and Exaltation for delayed healing.

    I don't see what they could bring with Time Mage that would make it unique enough from AST at all.
    You probably don't really want to see them turn PUP into a cooldown button that you have essentially no control over. It could only ever be a pale shadow of what the Job is now in FFXI, where it puts in work.
    (1)

  7. #57
    Player
    Minthe's Avatar
    Join Date
    Apr 2020
    Posts
    89
    Character
    Minthe Darling
    World
    Balmung
    Main Class
    Conjurer Lv 25
    I didn't realize there were so many jobs in ff holy cow. Will all of these eventually make it into the game?
    (1)

  8. #58
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Arithmetician.
    I want to see that glorious trainwreck as they try to fit that kind of job into this game.
    (1)

  9. #59
    Player
    SugarPuff's Avatar
    Join Date
    Feb 2017
    Posts
    199
    Character
    Chimrit V'thari
    World
    Siren
    Main Class
    Machinist Lv 76
    I'm scared to ask/hope for beastmaster after blue mage but if I weren't, that would get my vote.
    (1)

  10. #60
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Current Results:

    Out of 1547 votes from 403 voters

    1. Time Mage (144 votes, 9.31% of the vote) [Hasn't changed]
    2. Mystic Knight/Rune Fencer/Spellblade (129 votes, 8.34%) [Hasn't changed]
    3. Beastmaster (117 votes, 7.56%) [Hasn't changed]
    4. Geomancer (109 votes, 7.05%) [Hasn't changed]
    5. Chemist (99 votes, 6.40%) [Hasn't changed]
    6. Necromancer (84 votes, 5.43%) [Went up 1 place]
    7. Corsair (83 votes, 5.37%) [Went down 1 place]
    8-9. Green Mage and Puppetmaster (75 votes each, 4.85% each) [Puppetmaster didn't change, Green Mage went up by 1]
    10. Sword Saint (54 votes, 3.49%) [Hasn't changed]
    11. Mystic/Oracle (48 votes, 3.10%) [Hasn't changed]
    12. Gambler (46 votes, 2.97%) [Hasn't changed]
    13. Hunter/Ranger (44 votes, 2.84%) [Hasn't changed]
    14-15. Elementalist and Judgemaster (38 votes each, 2.46% each) [Neither have changed]
    16. Trickster (37 votes, 2.39%) [Went up 1 place]
    17. Blitzballer (35 votes, 2.26%) [Went down 1 place]
    18-20. Chocobo Knight, Dragonkin/Heretic, and Psychic (34 votes each, 2.20% each) [Chocobo Knight and Dragonkin/Heretic haven't changed. Psychic went up 1 place]
    21. Cannoneer/Flintlock (30 votes, 1.94%) [Broke tie with Arithmetician/Calculator and Assasin, going up 1-3 places]
    22-23. Assassin and Gunner/Fusilier (29 votes each, 1.87% each) [Assasin beat Arithmetician/Calculator, staying were it was, Gunner/Fusilier went down 1 place]
    24. Arithmetician/Calculator (26 votes, 1.68%) [Hasn't changed but lost the tie with Assassin and Cannoneer/Flintlock]
    25. Onion Knight/Storyteller (22 votes, 1.42%) [Hasn't changed]
    26. Morpher (18 votes, 1.16%) [Hasn't changed]
    27-28. Festivalist and Mascot (14 votes each, 0.90% each) [Festivalist went up 1 place, Mascot hasn't changed]
    29. Foebreaker (8 votes, 0.52%) [Hasn't changed]
    (1)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread