



Aaaaaand you already forgot the fact that different people find different things fun.
ok but that doesn't mean everyone's fun should be respected, some people find it fun to instapull notorious monsters with tomahawk and full elemental gear then hiding it behind walls1) "Fun" means different things to different people - what might not be fun to me, is fun to you. In order for more people to participate in the content (which is important in an MMO after all), some people need to get "baited" into doing the content. Not everything will be fun for everyone - I'd go so far to say that its impossible. Those who dont do the content for fun, do it for the rewards - and everyone profits.
2) Most things wont be fun forever - even if you enjoy a certain thing, after a while it gets boring. That while might differe from person to person - again: Rewards ensure that the content (1) lives long enough to keep people subbed and busy and (2) can still be completed by people being a little bit late to it (read: two weeks/months, not two years) still get to see it.
...and finally, sometimes things are just means to an end - the fun is having every job at 90 and having the feeling of "having earned it", content is a means to an end.
In addition to this: Everyones time is limited, so we need to decide what to spent it with to get the most (fun) out of it. Having reached level 90 opens new options on how to entertain yourself within the game. Having finished a grind (aka gotten all the rewards) opens the door to do something else - whether thats in game or something completly different. To me rewards are not only something to work towards but also a kind of signal telling me that I could consider doing something else now.
some other people find it fun if every single item and action ingame has a monetary value attached to it, and they find it fun to trade and earn money by playing the game in the most monetarily efficient way
the reason why this sort of fun should not be tolerated is because they either take away other people's fun, or are so overcentralizing that everything in the game goes to cater to that type of fun exclusively.
rewards driven gameplay is one of those overcentralizing systems that threaten to drag the entire game into it, and xiv is not exception.


I stop MSQ the moment I don't need the exp. The other bonuses aren't worth it, IMO. That's the same as when it comes to many other achievements. Years ago, I got the Firmament crafter titles. I didn't touch an expert recipe again after that.
That sounds as if a game(play) thats quite different from FFXIV is fun to you - for whatever reason, because you are getting something out of it. If not a mount or shiny new weapon, than possibly a sense of "achievement" or "pride" looking at what you've build (I dont know Rimworld, so thats just my guess) - I can easly spent hours on housing in FFXIV (or building a Zoo in Planet Zoo) without getting any reward beside looking at my finished work.
...but is that really so different from looking at my finished relic-weapon? I'd say the biggest difference is that one goal is one I've set for myself and the other one is one suggested by the game - and both might be made up of a lot of smaller goals (that part of the house, that animal habitat, that one colony, that one step in the questline).
Again, I dont know Rimworld, but I'm wondering: If you start a new colony, do you always do it exactly the same way? Are all your colonies are exactly the same?
Variety, and content is ultimately a means to an end for the vast majority of players.
If people are doing MSQ they do it either for the exp to level jobs, or they do it as a means of getting poetics. Content is relative to the person and their interests. I know people that still do Ocean Fishing despite long having all the associated achievements. Why? Because they like pushing the boundaries.
Stuff such as this are examples of user-created-content, and that means different things to different people.
If a game wants to be successful it needs to reach as many people as possible - so yes, within reason everyones fun needs to be respected in some way.ok but that doesn't mean everyone's fun should be respected, some people find it fun to instapull notorious monsters with tomahawk and full elemental gear then hiding it behind walls
some other people find it fun if every single item and action ingame has a monetary value attached to it, and they find it fun to trade and earn money by playing the game in the most monetarily efficient way
the reason why this sort of fun should not be tolerated is because they either take away other people's fun, or are so overcentralizing that everything in the game goes to cater to that type of fun exclusively.
rewards driven gameplay is one of those overcentralizing systems that threaten to drag the entire game into it, and xiv is not exception.
"Within reason" might also include that some peoples fun is not respected (or at least not respected to its full extend) and thats okay, thats why we have different genres - someone who absolutly doesnt enjoy interacting with other people might not be best suited for an MMO, someone who doesnt think its fun to shoot things should stay clear of Call of Duty.
Different peoples ideas of "fun" can be (and are) represtend by different types of content - we got Eureka and Bozja because some people enjoy a more "open world" approach, we got normal modes for raids because some people enjoy the story but not the (more difficult) challenge of Coil and Savage raids, we get Ultimates because some people enjoy that challenge specifically and so on...
For certain content to work you need more people than those who'd enjoy that content in that very moment by itself - so you add rewards so that people who wouldnt do the content for itself (again) to participate, so other people can have their fun, too.
If the game wants to offer fun to as many people as possible, it also needs to offer something else for those contents to work - the alternative would be to go very niche and have a lot less people playing the game.
The reason they are roulettes to begin with is to encourage people, at least once per day, to queue for a certain piece of content. MSQ roulette is there specifically so new players don't have to wait too long for the climactic final scenarios of the base ARR story, and they give good rewards on first queue because the devs KNOW its a pain to do them.


No, of course not.
Because doing it once or twice is fun, but once you have done a certain piece of content a hundred times you are pretty sick and tired of seeing it. Doesn't much matter what it is - do it too many times and it gets boring.Why do people stop doing it once they get their rewards?
Haven't played enough PotD, but I don't think MSQ Roulette is considered... riveting content by really anyone. I actually don't really run it much anymore unless I'm in a very specific I-ordered-pizza-and-want-easy-tomestones mood. I'm surprised how many veterans do it, really.
The main (and prolly the only reason) why people do that awful roulette is because of the huge amount of xp it give. Once you get all job to 90, you have no incitive to run it ever again until the next expansion.
I've read somewhere that they were going to be looking intensively at that roulette in a near future (maybe 6.1 or 6.15 or 6.2)
I can see this roulette being completly removed with the trial of cape westwind since more and more people will get to all job to 90, new player will find to run the final scenario ARR hard to impossible to run because of the very long Q that it will become. I see all 3 scenarios duties going solo and i would not be againt that. Lewt the new player enjoy the rest of ARR while not being botherer by insane long Q.
There is wnough ways already in the game to get experience![]()
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