Quote Originally Posted by ty_taurus View Post
Really nice work on your document and your concept. I'm a big nerd for theorycrafting and do it all the time myself for XIV among other games as well. The document is clean, easy to read, and is well-organized in a way that makes understanding your idea very straightforward. There are a lot of great elements that build your concept, such as the paradigms that change your abilities similarly to Sage's Eukrasia, but on a more expansive scale.

Having said that, I feel like this is more of a "L'cie" job than anything else. It's very much a Fabula Nova Crystallis inspired job, and I'm not really sure if it's doing a lot of justice to the identity of the Beastmaster. Whips are a weapon that's become a hot topic recently in these types of discussions, and building something based on Type-0's Seven would be a fun and interesting place to build a new job from, but I think I'd personally prefer to keep the Beastmaster title open for other interpretations.
Thanks! And thank you for taking the time to read it! This is the third one I've done of these now and a big part of it was practicing formatting for these kinds of documents. That and clarity, so appreciate the feedback.

It being a L'cie job or (Soldier potentially?) is also fair. Funnily enough Beastmaster was our starting point, but looking into references and inspirations from the series lead to it being so FFXIII inspired. Seven uses a transforming whip, can Break targets and one of her best weapons is called the Beastmaster. XIII-2 had the monster party member aspect so it all just started taking shape from there. The XI version of Beastmaster really didn't have much to it other than taming, which didn't feel like it'd work outside of a limited job context, so it took a backseat.