Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Best measure, IMO, would be "buy listings". If someone wants a quick sale instead of the most gil possible, they just fill one of those instead of listing for sale, and it makes undercutting beyond a certain point futile. Won't help when supply vastly exceeds demand, but, that's the nature of a free market.
Yes, the rise in population will lead to more crafters, it will also lead to more non-crafters too which are the people who buy stuff.
As said earlier, making crafting and gathering be supremely stupid, I mean easy, sorry, accessible, yeah that's it, increases supply and decreases demand. A greater percentage can make stuff and therefore do not need to buy stuff. That is the change that is making the undercutting issue worse than before.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
Should do like GW2, can buy whatever quantity you want. Can only buy the lowest priced item, but people can make buy orders and anyone selling have to place a price higher than the highest buy order or sell directly to it.
The WoW model is LIFO. That's what slows the rampant 1-gil-equivalent underselling; one doesn't need to undersell to be higher on the list that someone who already listed their items at the same price. Just by having sold it more recently, you're at the top of the list.
Is that fair? Maybe not. Does it help against miniscule undercuts? Absolutely.
This would require that anyone selling cannot also be buyers or require that one separately look up each item on the MB prior to using their retainers (which botters still won't need to do anyways). In short, you'd cripple a system in order to increase botter advantage.
I'm fairly certain that runescape also went this way, a long time ago but its market included all the worlds(100+). With daily price brackets so you can't sell one iron ore for max gold. I doubt the servers are setup well enough to have them all connected and I doubt it would work without them being connected.
What I would like is Buy order from New World. You list item you want at the price you want to buy it and if someone wants to sell you quickly at that price, they will.
I'd be happy if there was some kind of consequence to adjusting prices constantly like a cooldown on doing so or whatever. You shouldn't be able to constantly change prices. Or if you do maybe a fee based on a percentage of the sale attached to it. Either way the competitive items tend to race to the bottom and become worthless way to fast in this game. It makes selling a pain in the ass. Buying it's great because most competitive items quickly become worthless. But for a market system I hate this games the most.
Easiest way to stop the rapid price-changes would be to charge sellers a deposit when listing the sale, but that creates its own price-lowering pressures.I'd be happy if there was some kind of consequence to adjusting prices constantly like a cooldown on doing so or whatever. You shouldn't be able to constantly change prices. Or if you do maybe a fee based on a percentage of the sale attached to it. Either way the competitive items tend to race to the bottom and become worthless way to fast in this game. It makes selling a pain in the ass. Buying it's great because most competitive items quickly become worthless. But for a market system I hate this games the most.
Yeah, I mean that's how Wow does it. It doesn't stop undercutting, but nothing really does.
My bigger issue is how worthless items become over time with the current system. Sure it's all supply and demand, but it shouldn't be more advantageous to check to see how much something is before crafting it. Crafting it should just be cheaper. And example I have is the other day a guildie wanted me to make her windows for her room. I teleported around and gathered the mats myself. Let's say for simplicitys sake I spent 10k gil teleporting and I made 10 windows. Now I crafted too many windows and I'm gonna sell the spare. So at 10k teleporting fees that 100 gil a window so I'm like let's check the market board to sell it and the window is going for 20 gil. I could've just bought them which makes what I just did a complete waste of my time.
I'm not saying my fix would solve this issue, but I feel like being able to constantly adjust prices doesn't help the economy of the game.
Also being able to server hop and buy it cheaper is also kinda stupid. unrelated to the issue, but still.
Last edited by Ardeth; 02-09-2022 at 06:54 PM.
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