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  1. #11
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Floortank View Post
    Futile? Make it so no one can see your listing price and all buy bids are speculative. Done. No more undercutting.
    So what they basically had in FFXI? You could only see the sell history
    (0)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Best measure, IMO, would be "buy listings". If someone wants a quick sale instead of the most gil possible, they just fill one of those instead of listing for sale, and it makes undercutting beyond a certain point futile. Won't help when supply vastly exceeds demand, but, that's the nature of a free market.
    (2)

  3. #13
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arazehl View Post
    The market is also effected by the player population, since it has grown a lot in the past year. There are more crafters than ever before, so the supply is that much greater, which lowers the prices you have now on the market board.
    Yes, the rise in population will lead to more crafters, it will also lead to more non-crafters too which are the people who buy stuff.

    As said earlier, making crafting and gathering be supremely stupid, I mean easy, sorry, accessible, yeah that's it, increases supply and decreases demand. A greater percentage can make stuff and therefore do not need to buy stuff. That is the change that is making the undercutting issue worse than before.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  4. #14
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Should do like GW2, can buy whatever quantity you want. Can only buy the lowest priced item, but people can make buy orders and anyone selling have to place a price higher than the highest buy order or sell directly to it.
    (1)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by sharknado View Post
    Current WoW system that was mentioned is FIFO and you can list as you see fit - and most people follow the lowest price bracket (if it's realistic) instead of undercutting as that 1 extra gold is PROFIT :P
    The WoW model is LIFO. That's what slows the rampant 1-gil-equivalent underselling; one doesn't need to undersell to be higher on the list that someone who already listed their items at the same price. Just by having sold it more recently, you're at the top of the list.

    Is that fair? Maybe not. Does it help against miniscule undercuts? Absolutely.

    Quote Originally Posted by Floortank View Post
    Futile? Make it so no one can see your listing price and all buy bids are speculative. Done. No more undercutting.
    This would require that anyone selling cannot also be buyers or require that one separately look up each item on the MB prior to using their retainers (which botters still won't need to do anyways). In short, you'd cripple a system in order to increase botter advantage.
    (0)

  6. #16
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I'm fairly certain that runescape also went this way, a long time ago but its market included all the worlds(100+). With daily price brackets so you can't sell one iron ore for max gold. I doubt the servers are setup well enough to have them all connected and I doubt it would work without them being connected.
    (0)

  7. #17
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    What I would like is Buy order from New World. You list item you want at the price you want to buy it and if someone wants to sell you quickly at that price, they will.
    (1)

  8. #18
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,070
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I'd be happy if there was some kind of consequence to adjusting prices constantly like a cooldown on doing so or whatever. You shouldn't be able to constantly change prices. Or if you do maybe a fee based on a percentage of the sale attached to it. Either way the competitive items tend to race to the bottom and become worthless way to fast in this game. It makes selling a pain in the ass. Buying it's great because most competitive items quickly become worthless. But for a market system I hate this games the most.
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ardeth View Post
    I'd be happy if there was some kind of consequence to adjusting prices constantly like a cooldown on doing so or whatever. You shouldn't be able to constantly change prices. Or if you do maybe a fee based on a percentage of the sale attached to it. Either way the competitive items tend to race to the bottom and become worthless way to fast in this game. It makes selling a pain in the ass. Buying it's great because most competitive items quickly become worthless. But for a market system I hate this games the most.
    Easiest way to stop the rapid price-changes would be to charge sellers a deposit when listing the sale, but that creates its own price-lowering pressures.
    (1)

  10. #20
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,070
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Easiest would just be that you put in a deposit upon listing the sale, no?
    Yeah, I mean that's how Wow does it. It doesn't stop undercutting, but nothing really does.

    My bigger issue is how worthless items become over time with the current system. Sure it's all supply and demand, but it shouldn't be more advantageous to check to see how much something is before crafting it. Crafting it should just be cheaper. And example I have is the other day a guildie wanted me to make her windows for her room. I teleported around and gathered the mats myself. Let's say for simplicitys sake I spent 10k gil teleporting and I made 10 windows. Now I crafted too many windows and I'm gonna sell the spare. So at 10k teleporting fees that 100 gil a window so I'm like let's check the market board to sell it and the window is going for 20 gil. I could've just bought them which makes what I just did a complete waste of my time.

    I'm not saying my fix would solve this issue, but I feel like being able to constantly adjust prices doesn't help the economy of the game.

    Also being able to server hop and buy it cheaper is also kinda stupid. unrelated to the issue, but still.
    (0)
    Last edited by Ardeth; 02-09-2022 at 06:54 PM.

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