Quote Originally Posted by Cheremia View Post
"Just pay attention" Hm. I agree that people should, many don't...
But following the herd may work, it may not. But telling new people with no infos to just pay attention and they will be gucci? Debatable, not what i would say tho.

You are invulnerable a bit after a cutscene but you still can die basically "immediately" after because you had no time nor way of knowing whats up. Are you even? I know you are invuln in cutscene but i also saw people die immediately after they spawned in, i dont remember.
For the Ball in Puppets, cutsceners can basically miss over half of the fight. Yes, that part is like... who cares? But whats the fun of missing half of a fight?

There is literally nothing like the feeling of doing new (to you) content for the first time and people not being able to wait that one minute (a bit more for false idol, that one is long) is like... really, you have THAT little time to play that a FEW minutes will make you not have enough of it?
In an MMO?
Where a thing can take up to 20 minutes longer than it "usually" does because of people just dying (new and not new a like) a lot?

Why does everybody that plays on their own time have to fear missing out on a good chunk of fights just because the others play without having any spare time, as example? Why are you special for playing without the neccessary time but people wanting to watch cutscenes AND start as a team are rude to want to do so.
Usually a lot of people have already finished the alliance raid multiple times, I dont think it's fair to just go out and demand that they all value someone else's time over their own. And you cant have it both ways here: it cant at the same time be only a small deal for everyone to wait the short time a cutscene is over but a big deal to miss 'half the fight' for a cutscene watchers. Either it's a big deal for both and you're asking a big favor of people to not start early or it's only small deal for both and waiting or not waiting doesnt really matter.

Cutscene length is a game design issue, a lot of the cutscene at the last boss of paradigm's breach is useless fluff that adds nothing to the story. Like why do we need to see 9s and 2b get clapped by the girl in red? The real final boss in bunker is the giant 2p, not the sphere.