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  1. #1
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    --snip--
    BiS means nothing because the developers have made it mean nothing with how quickly it is invalidated. Please re-read the post. I said i like to play the game at a high level. Push numbers to the absolute max on any job. Which includes BIS Gear. If it's confusing please give it another read. And not once in my post did i say, I needed BIS gear to get into savage. Re-read the post. Re-read the post. I've cleared the tier. In less than a month. I find the game extremely punishing to play for how I want to play. If i leave now. They aren't getting the 2 months of subscription that people say it takes to get bis on a character. Those points are mute.

    BIS Gear is obtained.. but literally invalidated the second the next tier comes out. They could easily balance crafted gear to be equal in ILVL. Don't tell me they can't. Cause tbh as soon as BIS is invalidated its practically a waste of time. Especially if there isnt content requiring BIS to do like Ultimates.

    Crafted gear can give set of stats allowing people to min max, and change gear on a whim for themselves.

    Again the post never said. I NEED BIS BEFORE ENTERING SAVAGE. I DONT. . I've cleared the tier.

    Just make the crafted gear equal to the BIS gear. What is so hard to understand. Who cares if I achieve BIS too quickly. Again. Do you know how fast someone can gear a main character if they do split raids, and have set statics.
    (0)
    Last edited by Anonicat; 02-07-2022 at 04:18 PM.

  2. #2
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Anonicat View Post
    BiS means nothing because the developers have made it mean nothing with how quickly it is invalidated. Please re-read the post. I said i like to play the game at a high level. Push numbers to the absolute max on any job. Which includes BIS Gear. If it's confusing please give it another read. And not once in my post did i say, I needed BIS gear to get into savage. Re-read the post. Re-read the post. I've cleared the tier. In less than a month. I find the game extremely punishing to play for how I want to play. If i leave now. They aren't getting the 2 months of subscription that people say it takes to get bis on a character. Those points are mute.

    BIS Gear is obtained.. but literally invalidated the second the next tier comes out. They could easily balance crafted gear to be equal in ILVL. Don't tell me they can't. Cause tbh as soon as BIS is invalidated its practically a waste of time. Especially if there isnt content requiring BIS to do like Ultimates.

    Crafted gear can give set of stats allowing people to min max, and change gear on a whim for themselves.

    Again the post never said. I NEED BIS BEFORE ENTERING SAVAGE. I DONT. . I've cleared the tier.

    Just make the crafted gear equal to the BIS gear. What is so hard to understand. Who cares if I achieve BIS too quickly. Again. Do you know how fast someone can gear a main character if they do split raids, and have set statics.
    Incorrect. In the current system, technically BIS is meant to be used for something like the next Extreme encounter which will require players to push their DPS to the absolute to clear (when initially introduced). More of this content perhaps could be introduced but that is largely unfair comparatively to the playerbase as a whole which rarely profits from this. Balancing crafted to current ilvl is a TERRIBLE idea and literally invalidates the gearing aspect and the simplest parts of progression gearing FFXIV even has atm. 580 Crafted Pentamelded is objectively better than almost ANY single piece of 580 Limbo gear that's not literally destroyed by a terrible substat combo. Doing this kills the raiding scene because it robs it of the one element it encompasses outside of "challenging content". Understand however, I am NOT against another "gearing" divergence. Something outside of raiding maybe or perhaps just another 4 tiers that offer different raids to provide some cross layer substat optimization but thats technically what places like Zadnor/Bozja/Eureka should be and these should arrive with the raid IMO. Crafting should NOT afford us these top end maximizations.

    Now could they update the gearing system overall? Perhaps. They can definitely DO more things, adding certain set bonuses for example could definitely add a flavor to gearing that adds a new layer to the current system. However, whatever they do implement, needs to be carefully evaluated because this game and community can definitely be antagonistic especially when it comes to DPS. Meaning individuals will absolutely be judged by the "types" of gearing they have.

    The only thing I personally believe needs to be changed, that would be easier to implement, are Tomes. I do agree that 450 tomes is very limiting considering how many classes exist and the mindset of the PC being able to be "all on one". I would be in favor of an additional tome, splitting into three categories of Tank, Healer, DPS, which is accumulated on the side as you "play" those particular roles that can be exchanged for the same level gear at a higher cost.

    For example, a ring costs 375 Astronomy right now, but with this secondary tome, for an amount of 750 role specific tomes, you could also buy a ring. This secondary tome does not need to capped or it could be capped at 2k weekly. Whichever balances better.

    It would speed up gearing, while also encouraging players to play other roles.
    (0)
    Last edited by Havenchild; 02-07-2022 at 05:38 PM.

  3. #3
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Havenchild View Post
    Incorrect. In the current system, technically BIS is meant to be used for something like the next Extreme encounter which will require players to push their DPS to the absolute to clear (when initially introduced). More of this content perhaps could be introduced but that is largely unfair comparatively to the playerbase as a whole which rarely profits from this. Balancing crafted to current ilvl is a TERRIBLE idea and literally invalidates the gearing aspect and the simplest parts of progression gearing FFXIV even has atm. 580 Crafted Pentamelded is objectively better than almost ANY single piece of 580 Limbo gear that's not literally destroyed by a terrible substat combo. Doing this kills the raiding scene because it robs it of the one element it encompasses outside of "challenging content". Understand however, I am NOT against another "gearing" divergence. Something outside of raiding maybe or perhaps just another 4 tiers that offer different raids to provide some cross layer substat optimization but thats technically what places like Zadnor/Bozja/Eureka should be and these should arrive with the raid IMO. Crafting should NOT afford us these top end maximizations.

    Now could they update the gearing system overall? Perhaps. They can definitely DO more things, adding certain set bonuses for example could definitely add a flavor to gearing that adds a new layer to the current system. However, whatever they do implement, needs to be carefully evaluated because this game and community can definitely be antagonistic especially when it comes to DPS. Meaning individuals will absolutely be judged by the "types" of gearing they have.

    The only thing I personally believe needs to be changed, that would be easier to implement, are Tomes. I do agree that 450 tomes is very limiting considering how many classes exist and the mindset of the PC being able to be "all on one". I would be in favor of an additional tome, splitting into three categories of Tank, Healer, DPS, which is accumulated on the side as you "play" those particular roles that can be exchanged for the same level gear at a higher cost.

    For example, a ring costs 375 Astronomy right now, but with this secondary tome, for an amount of 750 role specific tomes, you could also buy a ring. This secondary tome does not need to capped or it could be capped at 2k weekly. Whichever balances better.

    It would speed up gearing, while also encouraging players to play other roles.
    You don't need savage bis for the next extreme please.
    (0)

  4. #4
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Anonicat View Post
    BiS means nothing because the developers have made it mean nothing with how quickly it is invalidated. Please re-read the post. I said i like to play the game at a high level. Push numbers to the absolute max on any job. Which includes BIS Gear. If it's confusing please give it another read. And not once in my post did i say, I needed BIS gear to get into savage. Re-read the post. Re-read the post. I've cleared the tier. In less than a month. I find the game extremely punishing to play for how I want to play. If i leave now. They aren't getting the 2 months of subscription that people say it takes to get bis on a character. Those points are mute.
    It'd help to structure your post in such a way that makes it clear what you're trying to say, instead of jumping from "The progress is rewarding in itself" to "I want BiS on my alts" to "Books being invalidated too fast" to "Gear gets invalidated too fast" to "Let me get tomes faster because I want BiS faster" (that you wouldn't even be able to augment anyway, because you need coatings/twines/roborants).

    Quote Originally Posted by Anonicat
    Again the post never said. I NEED BIS BEFORE ENTERING SAVAGE. I DONT. . I've cleared the tier.
    Exactly. You don't need BiS before entering Savage. Yet you're making it sound like the game is "punishing" you by making gearing "abysmally slow", despite the fact that you're clearly capable of clearing savage wearing a full crafted set. So what's stopping you from learning the fights on other roles using that?

    Quote Originally Posted by Anonicat
    Just make the crafted gear equal to the BIS gear. What is so hard to understand. Who cares if I achieve BIS too quickly. Again. Do you know how fast someone can gear a main character if they do split raids, and have set statics.
    So you basically have no solution to make crafted gear not be completely pointless for most players.
    I agree that something should be done about making BiS gear meaningful, but all of your solutions range from "Pointless" to "Might work with some adjustments".
    (5)

  5. #5
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    It'd help to structure your post in such a way that makes it clear what you're trying to say, instead of jumping from "The progress is rewarding in itself" to "I want BiS on my alts" to "Books being invalidated too fast" to "Gear gets invalidated too fast" to "Let me get tomes faster because I want BiS faster" (that you wouldn't even be able to augment anyway, because you need coatings/twines/roborants).



    Exactly. You don't need BiS before entering Savage. Yet you're making it sound like the game is "punishing" you by making gearing "abysmally slow", despite the fact that you're clearly capable of clearing savage wearing a full crafted set. So what's stopping you from learning the fights on other roles using that?



    So you basically have no solution to make crafted gear not be completely pointless for most players.
    I agree that something should be done about making BiS gear meaningful, but all of your solutions range from "Pointless" to "Might work with some adjustments".
    It's punishing cause I want to play the game at a high level how is it fun to be gimped on damage by lesser gear? What is the point that is not fun. I don't stop cause I don't have the gear. Doesn't mean its fun to play at a gimped level.
    And playing alt jobs, should be no reason by the time i wanna play alt jobs im still trying to BIS a main.

    Get tomes at a faster rate. Cause you can be sure PF would fill alot faster, if players weren't shoehorned into playing one job, but could gear multiple jobs so that they might flex. Which would help Party Finder fill alot faster.

    Books do get invalidated too fast. Especially p1s books.. cause they are used on accessories, but not even all accessories for BIS, at best 2. Where the rest are from tomes, and p2s clear. How can you tell me those books do not get invalidated.

    Crafted Gear wouldn't be useless. Jesus. It's meant as catchup gear for people who might have missed a tier, or didn't complete the previous tier, when the new tier releases so people don't have to clear the previous tier to be able to do the current tier. JUST BECAUSE something is not used by the majority of players does not mean its useless. That is a solution you just don't like it. So I don't know what to tell you.
    (0)

  6. #6
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Anonicat View Post
    Crafted Gear wouldn't be useless. Jesus. It's meant as catchup gear for people who might have missed a tier, or didn't complete the previous tier, when the new tier releases so people don't have to clear the previous tier to be able to do the current tier. JUST BECAUSE something is not used by the majority of players does not mean its useless. That is a solution you just don't like it. So I don't know what to tell you.
    You're still entirely ignoring the existence of uncapped tomestone gear, which will be Astronomy in patch 6.2. Why would players spend gil on crafted gear, when they can just run a bunch of dungeons for the easily augmented i600 Astronomy gear? Not to mention the few i610 pieces they could get from the new normal raid, unless you intend to keep that at i600 too?

    Honestly, it'd have been better if you had simply copy pasted most of Xenos' ideas, because some of those sound better to me:
    -Savage coffers allowing players to choose between a savage piece, or a piece of augmented tomestone gear
    -The final turn dropping a twine and a coating
    -Alliance raid gear either dropping at savage raid iLvl, or being upgradable to savage raid iLvl
    Increasing tomestone gain on top of the above list would probably be overkill, as the coffer idea should already alleviate the amount of tomestones you'd end up needing anyway.

    In comparison, your solutions completely focus on increasing tomestone gain, while almost completely ignoring the pace of obtaining twines/coatings. Your only solution to that is some convoluted sytems of turning books into books into books and then being able to buy coatings or twines. A better system would just be buying coatings/twines at a higher amount of books.

    With all the above in mind, and BiS ends up becoming faster to obtain, would there even be a point to making it stay relevant in the new tier? Because you'd be replacing things very quickly anyway.
    (1)
    Last edited by Nezerius; 02-09-2022 at 12:02 PM. Reason: Changed "upgraded" to "upgradable" for clarification