Isn't "Blitzballer" just Ranger with a non-standard weapon?


Isn't "Blitzballer" just Ranger with a non-standard weapon?
It's not a Job at all and never has been. "Wakka" is not a Job. He's barely got a distinct spheregrid. All of his "unique" abilities inflict sleep, silence, darkness, etc... stuff that by and large doesn't work in any boss fight in FFXIV. So it's dumb to even be on the poll.
I really want a mystic/oracle/taoist/onmyouji class. Something involving exorcism, yokai, paper talismans, etc... Anything that is eastern inspired just like samurai and ninja. I don't really want them to be a debuffing class, though I could be sold on the idea if it's good in raids and fun to play. I think I'd prefer onmyouji to be pure magic damage and maybe some party buffs.
A geomancer job would also be nice, and I'd be ok with them being a support/debuff class.
Last edited by Senn; 02-07-2022 at 08:24 PM.
Geomancer as a caster dps would be my first choice too, to finally get to use Flood, Tornado and Quake. But I feel like that alone isn't a solid enough case, and Yoshi P has mentioned in the past about wanting an eastern themed caster.I really want a mystic/oracle/taoist/onmyouji class. Something involving exorcism, yokai, paper talismans, etc... Anything that is eastern inspired just like samurai and ninja. I don't really want them to be a debuffing class, though I could be sold on the idea if it's good in raids and fun to play. I think I'd prefer onmyouji to be pure magic damage and maybe some party buffs.
A geomancer job would also be nice, and I'd be ok with them being a support/debuff class.
So I think a Mystic/Oracle/Onmyouji is far more likely and as long as it gets water spells thrown in there somehow I'm content with that.
Geo could absolutely fit in the caster archetype space we have, and I've seen some decent job concept ideas for itn but they just don't seem to be going in that direction. A large part is that we've never had a job that was already present in the game before beyond sparse one liner mentions, like "the dancers of thavnair".
Geomancer is already so rich in lore, between the four lords questline, Hien's ancestor, and involvement in the AST job quests. So I'm not holding out any hope.
Onmyouji on the other hand, just a couple of very brief, very hidden off the cuff remarks.
In Blade and Soul I played Warlock which kinda was a bit like a '' Onmyouji caster '', you basically threw magic Talismans and summoned demons.
One of my favorite classes in any MMO.
https://www.youtube.com/watch?v=HcU5TOdxEvQ
Give me a class where I dual wield a sword and a gun.
Some water spells would be cool, but I really want that yokai aesthetic, too. Give me a fox spirit skill or something.
Yeah that looks cool. Could have paper talismans float around our character.In Blade and Soul I played Warlock which kinda was a bit like a '' Onmyouji caster '', you basically threw magic Talismans and summoned demons.
One of my favorite classes in any MMO.
https://www.youtube.com/watch?v=HcU5TOdxEvQ
Voted Beastmaster. There's not a lot of classes that could potentially pull my focus away from Machinist but that could. I play Beastmaster Hunter on WoW, have for 16+ years. But my hunter characters have generally also been engineers (especially with my current main over there, where it's a big part of his backstory). So, the ranged gadgets style of Machinist was a perfect fit for me. But having a cool combat pet (aside from the big yellow bird) is something I do miss on FFXIV, sometimes.





Current results:
Out of 1375 votes made by 362 voters
1. Time Mage (127 votes, 9.24% of the vote) [Hasn't changed]
2. Mystic Knight/Rune Fencer/Spellblade (112 votes, 8.15%) [Hasn't changed]
3. Beastmaster (105 votes, 7.64%) [Hasn't changed]
4. Geomancer (104 votes, 7.56%) [Hasn't changed]
5. Chemist (88 votes, 6.40%) [Hasn't changed]
6. Corsair (76 votes, 5.53%) [Hasn't changed]
7. Necromancer (70 votes, 5.09%) [Hasn't changed]
8. Puppetmaster (66 votes, 4.80%) [Went up 1 place]
9. Green Mage (65 votes, 4.73%) [Went down 1 place]
10. Sword Saint (47 votes, 3.42%) [Hasn't changed]
11. Mystic/Oracle (41 votes, 2.98%) [Went up 2 places]
12. Gambler (40 votes, 2.91%) [Went down 1 place]
13. Hunter/Ranger (38 votes, 2.76%) [Went down 1 place]
14-15. Elementalist and Judgemaster (34 votes each, 2.47% each) [Elementalist went up 1-2 places, Judgemaster didn't change]
16. Blitzballer (33 votes, 2.40%) [Broke its tie with Trickster, going up 1 place]
17. Trickster (32 votes, 2.33%) [Lost tie with Blitzballer but stayed on the higher place]
18-19. Chocobo Knight and Dragonkin/Heretic (31 votes each, 2.25% each) [Chocobo Knight broke its tie with Assassin and Cannoneer/Flintlock and went up one place, Dragonkin/Heretic went down 3-4 places]
20. Psychic (29 votes, 2.11%) [Went up 4 places]
21. Gunner/Fusilier (27 votes, 1.96%) [Went up 2 places]
22-24. Arithmetician/Calculator, Assassin, and Cannoneer/Flintlock (26 votes each, 1.89% each) [Arithmetician/Calculator stayed were it was, Assassin and Cannoneer/Flintlock lost their tie with Chocobo Knight and went down 3-5 places]
25. Onion Knight/Storyteller (20 votes, 1.45%) [Went up 1 place]
26. Morpher (16 votes, 1.16%) [Went down 1 place]
27. Mascot (13 votes, 0.95%) [Hasn't changed]
28. Festivalist (12 votes, 0.87%) [Hasn't changed]
29. Foebreaker(6 votes, 0.44% ) [Hasn't changed]



What is so appealing about a Time Mage?
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