Quote Originally Posted by AziraSyuren View Post
Aggro management was terrible. Awful. No good. I could write an entire thesis on why it's an awful idea.

I don't really care about the rest, but fuck aggro management.
I, for one, would be interested on knowing your reasoning for this. (Not an entire thesis, but a summary would be nice.)

I may be in the minority but I actually agree with the op.
Push one button and never lose aggro is boring, hence the reason I haven't picked up a tank class since 2.0.
Having to manage aggro on a mob by the entire party and not just going ham on it was to me more exciting.
Having to plan your burst damage around the tanks abilities to generate emnity, having to manage your TP during a fight so not to run out was more exciting to me than just spamming your skills until the mobs die.

But then again I came from XI, a game where you had to actually participate with your party, not in spite of.