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  1. #121
    Player
    Acido's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    1
    Character
    Acido Campeador
    World
    Omega
    Main Class
    Dragoon Lv 90
    The main issue of DRK are dungeons, and dungeons are a faceroll anyways.
    In most Raids and Trials from ARR to EW DRK feels fine to be healed and to mitigate stuff.
    But blood weapon doesn't feels right, TBN mana usage is awfull and living dead mechanic makes healer lifes worse.

    Idgaf if a healer need to use a gcd or two to heal a drk in a dungeon, but fixing blood weapon and living dead is all i want.
    (2)

  2. #122
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Acido View Post
    The main issue of DRK are LEVELING dungeons
    .
    DRK are absolutely not an issue in expert roulette dungeons.
    Obviously they don't have healing like the other 3 tanks but as long as they use cooldowns, you only have to use maybe a couple oGCDs more to keep them healthy.
    When playing Sage, healing a DRK doesn't change anything in my playstyle, i just have to use a few oGCDs more inbetween my Dyskrasia spam. It actually give me a reason to use some of my abilities instead of just getting MPs back
    (6)

  3. #123
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I mean, DRK is playable right now. Summoner was also playable in Shadowbringers as well. That doesn't mean it's the best gaming experience in FFXIV, but at least the job is playable.

    Right now the fun jobs are definitely Warrior, Reaper, Sage, and summoner, but they can get old fast because they are designed really well.
    (2)

  4. #124
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colt47 View Post
    Right now the fun jobs are definitely Warrior, Reaper, Sage, and Summoner, but they can get old fast because they are designed really well..
    This would require defining "good design" by having little nuance....
    (2)

  5. #125
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shurrikhan View Post
    This would require defining "good design" by having little nuance....
    The intent of the game is to let people play multiple different roles on the same character, so it's not like a lot of other games where you got lots of flex in one job. The polar opposite of this would be something like Path to Exile or World of Warcraft, where each job is unique and mastery of that singular job is paramount. I like those kinds of games but no way is FFXIV anything like them in that regard. That and over the years it seems there is a portion of the player base that mistakes nuance for an allowance of error that is irreconcilable without third party assistance and tools to rectify. There is no player agency in the selection of talents or skills with each job: Each job has a specific set of talents, skills, and power ups set by the designers. Thus, if a job is difficult to first understand or to return to, it needs more work. This is not to say there will never be challenge in learning such roles, but DRK and SMN from Shadowbringers were two such jobs that required a lot of dedication to manage. "Dedication to manage" being the gentlest terms I personally can muster on the subject.
    (1)

  6. #126
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Brownondorf View Post
    DRK are absolutely not an issue in expert roulette dungeons.
    Obviously they don't have healing like the other 3 tanks but as long as they use cooldowns, you only have to use maybe a couple oGCDs more to keep them healthy.
    When playing Sage, healing a DRK doesn't change anything in my playstyle, i just have to use a few oGCDs more inbetween my Dyskrasia spam. It actually give me a reason to use some of my abilities instead of just getting MPs back
    Could be because sage is way better in situations we’re you need to heal a single target with krasis. Sage lvl was the most relaxed stuff I ever did on a healer even with a drk in my party and the moment I played a different healer I had actually problems, expect healing war. Like if you have optimal runs war heals half the amount a astro does and that’s pretty insane just because it does enable healer to deal way more dmg then they normally could.
    (0)

  7. #127
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colt47 View Post
    The intent of the game is to let people play multiple different roles on the same character, so it's not like a lot of other games where you got lots of flex in one job. The polar opposite of this would be something like Path to Exile or World of Warcraft, where each job is unique and mastery of that singular job is paramount. I like those kinds of games but no way is FFXIV anything like them in that regard. That and over the years it seems there is a portion of the player base that mistakes nuance for an allowance of error that is irreconcilable without third party assistance and tools to rectify. There is no player agency in the selection of talents or skills with each job: Each job has a specific set of talents, skills, and power ups set by the designers. Thus, if a job is difficult to first understand or to return to, it needs more work. This is not to say there will never be challenge in learning such roles, but DRK and SMN from Shadowbringers were two such jobs that required a lot of dedication to manage. "Dedication to manage" being the gentlest terms I personally can muster on the subject.
    None of your response answers why "Warrior, Reaper, Sage, and Summoner" would (uniquely) be examples of being "designed really well", let alone why a job that is "designed really well" would therefore "get old fast".

    Requiring less effort to learn a job to the degree necessary for a 95th percentile parse, for instance, is not necessarily a good thing. While it may reduce the "dedication to manage" (which I think you greatly overestimate the periodic costs of) multiple jobs for one of them to be very simple, I don't see why that should necessarily be treated as the simpler job being better designed than the others.

    Nor does Warrior provide any difference between available nuance and "allowance of error".

    __________________

    tl;dr: I'd rather have enjoyable depth in individual jobs than arrive at depth only by ping-ponging between them as an omnileveler. I certainly don't find lower learning requirements as a purely good thing. To be intuitive is good. To be deep without being convoluted is good. But that's where the similarities end. As relevant here, I'd rather see a DRK with interesting, meaningful mechanics that cause it to play differently from other tanks that keep it simple and largely homogenous just to reduce the "dedication to manage" it within a line of lv90 tanks.
    (2)
    Last edited by Shurrikhan; 02-07-2022 at 06:55 AM.

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