Go play Dark Souls or Lost Ark if you want a difficult game. Have fun. The devs have stated they made this game so people can have fun not so tryhards can gloat about a bunch of pixels.

Cause there doesn't exist any gray area between "99% parse on this levelling dungeon or gtfo" and "what do you mean AoE?" Great argument, you fixed FF14... Nay... GAMING... as an institution. Your Nobel Prize is in the mail



It is not your place to tell people they cannot teach, nor can people not teach, even if they wanted to. Your definitions of teaching and learning are a bit archaic. Teaching should not and frankly cannot be restricted to the 'experts' or people deemed acceptable enough by others to teach.
The people that are problematic are the ones refusing to learn, not the ones that struggle. No one cares if players struggle in casual content, only when they don't try, afk, or outright throw. Most of the toxic behavior comes from this group not 'elitists.' FFXIV is not even close to being elitist. It is by far the least elitist MMO I have ever played, where very little of the toxicity is coming from 'the top.'
You should always refrain from using the second person in such situations, irregardless of whom you are addressing. Only use the second person when you are actually addressing that person, or your post will not be read the way you want it to be read.
I like how we have a roulette mislabeled expert roulette, as it is the easiest and most repetitive content the game has to offer.
Disagree. As a DPS it is not enjoyable or engaging to have aggro management take up hotbar space instead of a more complex base rotation with more buttons. DPS still have plenty of damage mitigation abilities that are basically useless outside of high-end content and that's fine. We don't need every aspect of tanking to be a team effort. Especially not when the aggro management system also made it a fucking nightmare to play with strangers who refused to use their tools effectively or disagreed on who's responsibility it was to manage aggro. I don't need tanks refusing to take a damage hit and letting the DPS die, and I don't need healers greeding damage with cleric stance and letting the tank die.The system where aggro management was split between the tanks amd the party was objectively an easy system, but an engaging one with how it interacted with encounters. Same as stance dance and having multiple combo paths. These were easy and approachable mechanics in SB that SE felt they had to remove for the lowest common denominator.
SB also still had TP, which was also a pretty terrible system held over from an earlier design philosophy where complexity was put into the player toolkits rather than the encounters themselves, and it also restricts the design space for hard encounters because those tools are either essential (which means old encounters become broken and incomplete when job skills change, like in WoW) or non-essential which then makes them rather useless as skills unless they do more damage and kill the boss quicker.
In order to keep the game fresh with each new expansion and content release stuff has to change. Jobs have to change, but old encounters still need to work and provide some level of challenge at the appropriate level. If you design the encounter challenge around frankly niche skills the challenge doesn't last more than one expansion, as those niche skills get old the fastest, are removed and the encounters are rebalanced to allow brute-forcing mechanics. On the other hand, if you just shuffle around the ways Jobs do and mitigate damage they can still feel fresh each new expansion without breaking all the old fights.
In short, it's not about how easy or hard it was. SE isn't designing the game the way they do in order to make it easier for players. The difficulty is just shifted to the encounters themselves, because they're going to stay the same even when the next expansion comes out, while the Jobs will inevitably continue changing.


The polarizing nature of this forum is insane. We have a 1000 page thread dedicated solely to documenting less than mediocre players ruining the game for everyone else, but we also have threads like these where people would die to defend their right to "have fun" and not "work" in the game (as if demanding basic stuff the game basically teaches you to do is somehow demanding hard work).
Please remember that the fun you get at the expense of other people NOT having fun is also not ok. The entitlement of some people in here is unbearable.
3000 pages, it was closed now theres a new one.The polarizing nature of this forum is insane. We have a 1000 page thread dedicated solely to documenting less than mediocre players ruining the game for everyone else, but we also have threads like these where people would die to defend their right to "have fun" and not "work" in the game (as if demanding basic stuff the game basically teaches you to do is somehow demanding hard work).
Please remember that the fun you get at the expense of other people NOT having fun is also not ok. The entitlement of some people in here is unbearable.


It's not so black and white either; Players are not either 100% top tier grade A and 100% absolute crap grade F.The polarizing nature of this forum is insane. We have a 1000 page thread dedicated solely to documenting less than mediocre players ruining the game for everyone else, but we also have threads like these where people would die to defend their right to "have fun" and not "work" in the game (as if demanding basic stuff the game basically teaches you to do is somehow demanding hard work).
Please remember that the fun you get at the expense of other people NOT having fun is also not ok. The entitlement of some people in here is unbearable.
It's ok to not bring your A game to content. I'm not advocating being an absolute waste of a slot F game, but it's fine to go like, B-, especially if the content is not demanding. We all obviously have the option to vote-kick and should utilize it. If the majority doesn't agree to kick...well they are doing good enough for the group.



*(Narrows his eyes and quietly continues to watch the thread while slowly munching on popcorn) *
"After ten years, finally headed to Sharlayan... absolutely stoked"
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