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  1. #31
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    I’d love to at least wait a few patches before we talk about next expansion. You know because the current one just came out.
    (1)


    I'm from 1 MS in the future.

  2. #32
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LauraAdalena View Post
    I’d love to at least wait a few patches before we talk about next expansion. You know because the current one just came out.
    I always do these polls during the first January or February of an expansion's release, it's just that expansions are usually released in July vs December.
    I had thought about maybe waiting 5 months but I couldn't help myself. >w>()
    (5)

  3. #33
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Current Results

    Out of 1117 votes made by 291 voters

    1. Time Mage (99 votes, 8.86% of the vote) [Hasnt' moved since the last results]
    2. Mystic Knight/Rune Fencer/Spellblade (92 votes, 8.24%) [Hasn't moved]
    3. Beastmaster (83 votes, 7.43%) [Went up 2 places]
    4. Geomancer (81 votes, 7.25%) [Went down 1 place]
    5. Chemist (76 votes, 6.80%) [Went down 1 place]
    6. Corsair (66 votes, 5.91%) [Hasn't moved]
    7. Necromancer (57 votes, 5.10%) [Hasn't moved]
    8. Green Mage (53 votes, 4.74%) [Hasn't moved]
    9. Puppetmaster (50 votes, 4.48%) [Broke the tie with Gambler, staying where it was]
    10. Sword Saint (40 votes, 3.58%) [Went up 1 place]
    11. Gambler (38 votes, 3.40%) [Lost tie with Puppetmaster and went down 1-2 places]
    12. Hunter/Ranger (34 votes, 3.04%) [Hasn't moved]
    13. Mystic/Oracle (30 votes,) [Went up 3 places]
    14. Judgemaster (28 votes, 2.51%) [Went down 1 place]
    15. Dragonkin/Heretic (27 votes, 2.42%) [Hasn't moved]
    16. Elementalist (26 votes, 2.33%) [Broke tie with Blitzballer and Chocobo Knight and went up 3-5 places]
    17-18. Blitzballer and Trickster (25 votes each, 2.24% each) [Blitzballer broke tie with Chocobo Knight and went up 2-4 places, Trickster went down 3-4 places]
    19-21 Assassin, Cannoneer/Flintlock, and Chocobo Knight (24 votes each, 2.15% each) [Assassin went down 2-4 places, Cannoneer/Flintlock broke tie with Gunner/Fusilier and went up 1-4 spaces, and Chocobo Knight didn't move]
    22. Arithmetician/Calculator (22 votes, 1.97%) [Wend down 4 places]
    23. Gunner/Fusilier(21 votes, 1.88%) [Lost tie with Canoneer/Flintlock]
    24. Psychic (17 votes, 1.52%) [Went up 1 place]
    25. Morpher (15 votes, 1.34%) [Went down 1 place]
    26. Onion Knight/Storyteller (15 votes, 1.34%) [Broke tie with Mascot, staying where it was]
    27. Mascot (10 votes, 0.90%) [Lost tie with Onion Knight/Storyteller]
    28. Festivalist (9 votes, 0.81%) [Hasn't moved]
    29. Foebreaker (6 votes, 0.54%) [Hasn't moved]
    (3)

  4. #34
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Guess it really depends on the available weapon concepts and whichever job role has the least options atm.

    So a scouting variant will be very likely (even though I still don't know why reaper got maiming instead of scouting but I digress...)
    A nimble dual wielding sword job would fit Spellsword/Runefencer the most, especially as the Ninja mudras also have elements in it, why not have a similar physical mudra combo system. Assassin would make sense as well being a deadly scouting class from the shadows.

    as for the second one, maybe it'll be either ranged again or caster (cause lul BLU)
    That would leave some space for fun new jobs like Festivalist for ranged or Beastmaster/Geomancer that uses bells from afar.
    As for a caster, Time Mage is sadly already pretty much AST at this point but Green Mage also might make it as a mace wielding red mage equivalent without the doublecasting.

    Although my ultimate choice would be a job that would use weapons similar to Armiger that zooms across the battlefield (cough)
    (2)

  5. #35
    Player
    iheartlove42's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Aren Leafshade
    World
    Balmung
    Main Class
    Archer Lv 19
    Many of these jobs skills are already covered by the currently existing jobs. To me only Time Mage and Dragonkin seem somewhat unique
    (0)

  6. #36
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    I personally voted for Green Mage, Chocobo Knight, Blitzballer, and Festivalist (this one isn't happening, but would be a cool pRanged or Healer).

    Many of these jobs ARE jobs we have in everything but name (AST = Time Mage / RPR = Necromancer / Chemist = ALC/SGE). That or they have so much thematic overlap, they would end up being retreads of what we already have (CNJ and GEO / gunner and MCH / sword saint and PLD/DRK). Also some jobs that they have explicitly said are not happening like non-limited BST and PUP (although I would like this to change), Necromancer, and Assassin.
    (2)

  7. #37
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Jobs remaining in the franchise and Jobs that will be added in future has nearly zero intersection.
    (1)

  8. #38
    Player
    Siddiax's Avatar
    Join Date
    May 2021
    Posts
    244
    Character
    Sid Lostvayne
    World
    Sagittarius
    Main Class
    Warrior Lv 100
    To be fair, a lot of them either overlap thematically, are way too specific (chocobo knight lmao) or just won't fit next to the already existing ones. I'm really curious to see where they'll go seeing as Square rely on weapons being unique for every job and we already a huge chunk of them covered (I guess there's no hammers yet despite WAR having a few)
    (0)

  9. #39
    Player
    Aurikai's Avatar
    Join Date
    Nov 2021
    Posts
    99
    Character
    Auri'kai Starfall
    World
    Faerie
    Main Class
    Bard Lv 90
    I think the ability to turn existing jobs into some of these as a different variations would be nice, like 3 variations of each job, with slightly different abilities and animations.

    Some games do this with talent trees, but I think you could achieve something similar with just swapping out variations of most of the main spells to behave differently. This cuts down on having to roll alts and grinding new gear but allows some variation to prevent boredom.

    I didn't really see druid in this list, which I think would be good addition.
    (0)

  10. #40
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    I can't help but wonder what the next Scouting job will be. I keep brainstorming ideas.
    (1)

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