I’d love to at least wait a few patches before we talk about next expansion. You know because the current one just came out.

I’d love to at least wait a few patches before we talk about next expansion. You know because the current one just came out.
I'm from 1 MS in the future.
I always do these polls during the first January or February of an expansion's release, it's just that expansions are usually released in July vs December.
I had thought about maybe waiting 5 months but I couldn't help myself. >w>()
Current Results
Out of 1117 votes made by 291 voters
1. Time Mage (99 votes, 8.86% of the vote) [Hasnt' moved since the last results]
2. Mystic Knight/Rune Fencer/Spellblade (92 votes, 8.24%) [Hasn't moved]
3. Beastmaster (83 votes, 7.43%) [Went up 2 places]
4. Geomancer (81 votes, 7.25%) [Went down 1 place]
5. Chemist (76 votes, 6.80%) [Went down 1 place]
6. Corsair (66 votes, 5.91%) [Hasn't moved]
7. Necromancer (57 votes, 5.10%) [Hasn't moved]
8. Green Mage (53 votes, 4.74%) [Hasn't moved]
9. Puppetmaster (50 votes, 4.48%) [Broke the tie with Gambler, staying where it was]
10. Sword Saint (40 votes, 3.58%) [Went up 1 place]
11. Gambler (38 votes, 3.40%) [Lost tie with Puppetmaster and went down 1-2 places]
12. Hunter/Ranger (34 votes, 3.04%) [Hasn't moved]
13. Mystic/Oracle (30 votes,) [Went up 3 places]
14. Judgemaster (28 votes, 2.51%) [Went down 1 place]
15. Dragonkin/Heretic (27 votes, 2.42%) [Hasn't moved]
16. Elementalist (26 votes, 2.33%) [Broke tie with Blitzballer and Chocobo Knight and went up 3-5 places]
17-18. Blitzballer and Trickster (25 votes each, 2.24% each) [Blitzballer broke tie with Chocobo Knight and went up 2-4 places, Trickster went down 3-4 places]
19-21 Assassin, Cannoneer/Flintlock, and Chocobo Knight (24 votes each, 2.15% each) [Assassin went down 2-4 places, Cannoneer/Flintlock broke tie with Gunner/Fusilier and went up 1-4 spaces, and Chocobo Knight didn't move]
22. Arithmetician/Calculator (22 votes, 1.97%) [Wend down 4 places]
23. Gunner/Fusilier(21 votes, 1.88%) [Lost tie with Canoneer/Flintlock]
24. Psychic (17 votes, 1.52%) [Went up 1 place]
25. Morpher (15 votes, 1.34%) [Went down 1 place]
26. Onion Knight/Storyteller (15 votes, 1.34%) [Broke tie with Mascot, staying where it was]
27. Mascot (10 votes, 0.90%) [Lost tie with Onion Knight/Storyteller]
28. Festivalist (9 votes, 0.81%) [Hasn't moved]
29. Foebreaker (6 votes, 0.54%) [Hasn't moved]



Guess it really depends on the available weapon concepts and whichever job role has the least options atm.
So a scouting variant will be very likely (even though I still don't know why reaper got maiming instead of scouting but I digress...)
A nimble dual wielding sword job would fit Spellsword/Runefencer the most, especially as the Ninja mudras also have elements in it, why not have a similar physical mudra combo system. Assassin would make sense as well being a deadly scouting class from the shadows.
as for the second one, maybe it'll be either ranged again or caster (cause lul BLU)
That would leave some space for fun new jobs like Festivalist for ranged or Beastmaster/Geomancer that uses bells from afar.
As for a caster, Time Mage is sadly already pretty much AST at this point but Green Mage also might make it as a mace wielding red mage equivalent without the doublecasting.
Although my ultimate choice would be a job that would use weapons similar to Armiger that zooms across the battlefield (cough)
Many of these jobs skills are already covered by the currently existing jobs. To me only Time Mage and Dragonkin seem somewhat unique



I personally voted for Green Mage, Chocobo Knight, Blitzballer, and Festivalist (this one isn't happening, but would be a cool pRanged or Healer).
Many of these jobs ARE jobs we have in everything but name (AST = Time Mage / RPR = Necromancer / Chemist = ALC/SGE). That or they have so much thematic overlap, they would end up being retreads of what we already have (CNJ and GEO / gunner and MCH / sword saint and PLD/DRK). Also some jobs that they have explicitly said are not happening like non-limited BST and PUP (although I would like this to change), Necromancer, and Assassin.
Jobs remaining in the franchise and Jobs that will be added in future has nearly zero intersection.



To be fair, a lot of them either overlap thematically, are way too specific (chocobo knight lmao) or just won't fit next to the already existing ones. I'm really curious to see where they'll go seeing as Square rely on weapons being unique for every job and we already a huge chunk of them covered (I guess there's no hammers yet despite WAR having a few)
I think the ability to turn existing jobs into some of these as a different variations would be nice, like 3 variations of each job, with slightly different abilities and animations.
Some games do this with talent trees, but I think you could achieve something similar with just swapping out variations of most of the main spells to behave differently. This cuts down on having to roll alts and grinding new gear but allows some variation to prevent boredom.
I didn't really see druid in this list, which I think would be good addition.



I can't help but wonder what the next Scouting job will be. I keep brainstorming ideas.
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