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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    This is another part of why I miss managing enmity. We had combo actions that increased the amount of enmity we got and it worked wonderfully with tank stance (and I don't think anyone honestly prefers souleater over Power Slash, and I also miss Butcher's Block). Considering brutal shell exists in the game i wouldn't mind seeing it make a return in that sense in both aoe and single target.

    Though, I do like having the option to use cooldowns, so I'd opt to at least have a couple I can place on myself or another party member (i.e nascent, HoC, TBN, etc) if they ever took that route, and keep the party-wide mitigation actions.
    (2)

  2. #2
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    This is another part of why I miss managing enmity. We had combo actions that increased the amount of enmity we got and it worked wonderfully with tank stance (and I don't think anyone honestly prefers souleater over Power Slash, and I also miss Butcher's Block). Considering brutal shell exists in the game i wouldn't mind seeing it make a return in that sense in both aoe and single target.

    Though, I do like having the option to use cooldowns, so I'd opt to at least have a couple I can place on myself or another party member (i.e nascent, HoC, TBN, etc) if they ever took that route, and keep the party-wide mitigation actions.
    Maybe keep one unique one for each class like shadow wall for Drks and the other tanks equivelant then? Yeah I completely agree with you it used to be more enjoyable when gameplay was driven by rotation IMO
    (2)

  3. #3
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Zairava View Post
    This is another part of why I miss managing enmity. We had combo actions that increased the amount of enmity we got and it worked wonderfully with tank stance
    There really wasn't any managing enmity on tanks, it was mainly on DPS/Healers.

    All tanks did is one Enmity combo and drop tank stance forever. And hope you had DPS/Healers cooperating their minus enmity abilities, and HW+ always have a Ninja.
    (2)
    Gae Bolg Animus 18/04/2014