This is another part of why I miss managing enmity. We had combo actions that increased the amount of enmity we got and it worked wonderfully with tank stance (and I don't think anyone honestly prefers souleater over Power Slash, and I also miss Butcher's Block). Considering brutal shell exists in the game i wouldn't mind seeing it make a return in that sense in both aoe and single target.

Though, I do like having the option to use cooldowns, so I'd opt to at least have a couple I can place on myself or another party member (i.e nascent, HoC, TBN, etc) if they ever took that route, and keep the party-wide mitigation actions.