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  1. #11
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ty_taurus View Post
    May I introduce you to Anise from Tales of the Abyss: https://www.youtube.com/watch?v=pMp8NbTkNWY

    But in all seriousness, how you design and stylize a weapon and actions has a lot more creative freedom over just the general shape, and we don't need to have puppets be pets in order to see Puppetmaster as a job. I recognize that that's how it was done in XI, but this isn't XI. RDM is a job that took inspiration from it's roots, but flipped its combat style on its head in order to make it a job that worked within the constraints of XIV's encounter design. This is entirely possible to do with bells, puppets, playing cards, crossbows, etc.
    I am talking about more than shape. I'm talking about overall cohesive, dynamic job actions.

    Telling a puppet what to do isn't engaging. However, your video does illustrate that maybe a limited "mech suit" or "robot mount" job idea might fill the puppetmaster niche in a way that is more dynamic while still affording players the "modular robot" experience from XI. And could already capitalize on the gear slot system in place, just with gear that is actually more consequential than being BIS stat sticks (something that several players already observe is quite boring about standard FF XIV gearing).

    Riding a giant stuffed animal? No thanks, I'm good.
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    Last edited by SeverianLyonesse; 02-05-2022 at 02:43 AM.