About as many as "toxic raiders", who also are not as common as people here tend to believe.'Toxic Casuals' are casual players that choose to value their personal experience over contributing to their team. This usually manifests in refusal to learn their role/job at endgame, AFKing in content, griefing, using 'alternative playstyles' and just generally having a really bad attitude when they're questioned or don't get their way. They exist, but they're not as common as people on the forums tend to believe.
"How 'bout no Goldmember, ya crazy Dutch bastard." -Dr EvilThis games biggest issue that there are huge differences in the playstyle of players and they are forced to group with each other unless you go in a pre-made.
What I propose is to bring in an ELO system to this game that ranks your individual performance and groups you with similar players.
- If you are an optimizer and play your job at peak performance? You get grouped with other people of the same mindset.
- If you are competent and can keep your GCD rolling? (and thus above average sadly) You get grouped with similar players who also do the same.
- If you don't care about combat and just want to play the game? You get to play with all the other people with the same mindset.
To be fair in this system everyone would start at the middle and would go up or down based on individual performance in duties per role.
After some time, the player base is sorted out and Elitists and Toxic Casuals will never have to interact with each other again.
As an extra bonus you could set your Party Finder to only allow Rank x-x to preemptively filter and make less trap parties in PF.
In all seriousness, this is a terribad idea. This game has done a pretty good job of keeping the elitist more or less bottled up. This is the opposite of that. If you don't want to play with "bads" use PF. If you want the elites to carry you (fairly common with fake elites) then well...
Ironically, you've pretty much described 90% of roulette content in XIV right now.
On topic, as others have mentioned, it is indeed a deliberate choice by SE to "saddle" better performing players with "human baggage" to keep content accessible to all in most tiers of content
Last edited by Azuri; 02-04-2022 at 01:09 AM.
If only the system could group us by those with crap attitudes and those without.Ironically, you've pretty much described 90% of roulette content in XIV right now.
On topic, as others have mentioned, it is indeed a deliberate choice by SE to "saddle" better performing players with "human baggage" to keep content accessible to all in most tiers of content
Ironically, you've pretty much described 90% of roulette content in XIV right now.
On topic, as others have mentioned, it is indeed a deliberate choice by SE to "saddle" better performing players with "human baggage" to keep content accessible to all in most tiers of content
I find it really amusing to imagine this kind of talk in the context of other recreational activities.
Playing a pickup game of basketball at the rec center and the neighborhood kid ends up on your team? HUMAN BAGGAGE.
Video game environments seem to do strange things to the brain.
There is a crucial detail missing from your analogy - lack of any kind of reward for purely "recreational" activity.
This is simply a question of what one derives "enjoyment" from. Sadly, the vast majority of the content itself isn't nearly engaging enough to keep me entertained and I prefer to get it done as soon as possible. Get in, get the reward, get out. I wouldn't even be doing that content if not for the "carrot" of roulette bonus.
It also doesn't help that the gap between players can be quite big. I think Delubrum Reginae was a perfect example of this situation where organized PF runs with even basic performance requirements took as low as 15 minutes compared to 40-minute slogs that were oh so common in regular queued runs.
This might be one of the worst ideas I've seen yet on these forums.
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