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  1. #211
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    Jesus, those are some awful ideas for balance. Glad you're not a dev. An enrage timer would be a good improvement as I already mentioned.
    What ideas? This is already happening. People are making custom 3+1 groups that are faster that 1+1+2 for level 90 dungeons. And even for standard roulette variant WHM is more popular for obvious reasons.
    (1)

  2. #212
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by sharknado View Post
    Should we make dungeon mobs stun immune because WHM with Holy exists? --- So then, should we remove holy stun, war self heal (or reduce to meaningless values) and make each job identical just from the fear of going out of bounds in a casual content?
    These are all terrible ideas, man.
    (1)

  3. #213
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    These are all terrible ideas, man.
    Then what do you want? There always will be a meta, there always will be an option to make content easier. With unique jobs there always will be one that can do what others can't. And if you start buffing the difficulty or nerfing jobs then it will be less and less fun to do and each job will become a copycat of each other.

    And then it would be really "fun" to see people frustrated with roulettes when they get weaker healer after all those tank nerfs you want. Good healers would the sell their services $_$

    The game isn't only about YOU and only the content YOU want to do.
    (0)

  4. #214
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by sharknado View Post
    Then what do you want?

    The game isn't only about YOU and only the content YOU want to do.
    I already said an enrage timer would be a good improvement. That as a fix, is ok in my opinion.

    You're right, it's not about what I personally want. You do realize that I'm not the author of this thread, right? Someone else wrote this and it has 90 upvotes right now, so it's not just me that feels this way.
    (1)

  5. #215
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    I already said an enrage timer would be a good improvement. That as a fix, is ok in my opinion.
    So you don't want people to have fun and achieve mastery over the game even if impractical. BOOO HOOO they soloed a raid boss over an hour.
    (0)

  6. #216
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Enrage timers are bad design. You don't make your mobs go super saiyan because one class or two does something unexpected. You fix those classes so they're not exploiting your bosses.
    (0)

  7. #217
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saidosha View Post
    Enrage timers are bad design. You don't make your mobs go super saiyan because one class or two does something unexpected. You fix those classes so they're not exploiting your bosses.
    If they deem those solo kills undesired then they will change the design. Either by enrage or by for example changing raid wide damage to take people count so that so a solo player takes damage of 8 people... but I'm surprised that people are so upset about those solo kills.
    (0)

  8. #218
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    do it with level sync, or it's a 60 go in with 50 gear.

    Old content is only there because there are still people doing it. or you need a random drop for some random item you want to upgrade / glam or whatnot.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  9. #219
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by sharknado View Post
    So you don't want people to have fun and achieve mastery over the game even if impractical. BOOO HOOO they soloed a raid boss over an hour.
    Ok, but if this ability to solo a boss carries over into duty finder, where people might actually want to do and learn the fight properly and they end up getting carried because the tank is really good, wouldn't that make it not fun for the people who wanted to actually learn the boss mechanics?
    (2)

  10. #220
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by sharknado View Post
    If they deem those solo kills undesired then they will change the design. Either by enrage or by for example changing raid wide damage to take people count so that so a solo player takes damage of 8 people... but I'm surprised that people are so upset about those solo kills.
    From the FFXI perspective, SE basically grossly overreacted to RDMs soloing things, so we got stuff like enrage timers instead of addressing the tools that enabled the solos to begin with. People in the community also took the position that because RDM could do such things, they weren't worthy of improvements in areas they were lacking. It's not exactly a history I want to see repeated here with any job here even if XIV encounters have more moving parts in comparison.
    (0)

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