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  1. #1
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,212
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KariTheFox View Post
    I am slightly concerned with Meracydia and the New World being content that reinforces colonialist tropes about Africa and pre-Columbian America. Not because I assume any malice on SE's part, but because if they were to use western pulp and adventure fiction as an inspiration, it could be easy to fall into those kinds of tropes if the writing team doesn't engage with them critically. (Indeed, the concept of an entire continent with people already living on them being a "new world" is an pretty colonialist idea already.)

    That being said, SE has an okay track record so far, so I'm only a little concerned and more than willing to see where they take things.
    After the original countries introduced in 1.0, SE has leaned heavily into cultural tropes for everything else, for better or for worse. Limsa Lominsa, Sharlayan, Ishgard, Ul'dah, Gridania, and Ala Mhigo all seem to have elements of real-world cultures, but don't depend on them and can stand alone. Thavnair, Hingashi, Azim Steppe, and Nagxia are ripped right out of our world and pasted into FFXIV with a fantasy coat of paint.

    Thavnair is very heavily influenced by the Indian subcontinent. Nagxia is Vietnam, complete with their food, clothing, and a guerilla war against a larger, more technologically advanced empire in their jungles. Azim Steppe are Mongols on yol-back, complete with Nadaam and morin khuur. And the laziest copy/paste to me is Hingashi: a xenophobic, closed-off island nation with a single port allowed for foreigners on their western-most island and would be a 1-for-1 copy of Edo-era Japan if it weren't for the Tengu and Au Ra.

    Then Doma is awkwardly "Japanese" despite having Chinese music, geography, and architecture.

    I wouldn't get my hopes up too high for something that doesn't lean heavy into trope territory based on what we've seen since ARR.


    Quote Originally Posted by aveyond-dreams View Post
    I'd like to see Meracydia (or at least the part we explore in 7.0?) include locations that give off similar vibes to:
    Cornelia Castle, FFI
    Castle Fynn, FFII
    Castle Baron, FFIV
    San d'Oria, FFXI
    Sanbreque, FFXVI
    Considering everything we know about them leans into ideas from Egypt and West Africa, I do not expect Meracydia to have European castles.
    (12)
    Last edited by MikkoAkure; 02-03-2022 at 03:42 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikkoAkure View Post
    After the original countries introduced in 1.0, SE has leaned heavily into cultural tropes for everything else, for better or for worse. Limsa Lominsa, Sharlayan, Ishgard, Ul'dah, Gridania, and Ala Mhigo all seem to have elements of real-world cultures, but don't depend on them and can stand alone. Thavnair, Hingashi, Azim Steppe, and Nagxia are ripped right out of our world and pasted into FFXIV with a fantasy coat of paint.

    Thavnair is very heavily influenced by the Indian subcontinent. Nagxia is Vietnam, complete with their food, clothing, and a guerilla war against a larger, more technologically advanced empire in their jungles. Azim Steppe are Mongols on yol-back, complete with Nadaam and morin khuur. And the laziest copy/paste to me is Hingashi: a xenophobic, closed-off island nation with a single port allowed for foreigners on their western-most island and would be a 1-for-1 copy of Edo-era Japan if it weren't for the Tengu and Au Ra.

    Then Doma is awkwardly "Japanese" despite having Chinese music, geography, and architecture.

    I wouldn't get my hopes up too high for something that doesn't lean heavy into trope territory based on what we've seen since ARR.
    The copy and pasting from the real world after 1.0/2.0 has bugged me a lot. Hingashi could have been so much more interesting if it was a more Japanese inspired nation and less ... well, just Japan.
    (7)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jandor View Post
    Hingashi could have been so much more interesting if it was a more Japanese inspired nation and less ... well, just Japan.
    Each to their own, I suppose. Hingashi remains one of my favourite in-game regions to date. I thought Kugane was a pretty interesting and beautiful place which brought a lot of things to the table that I enjoy.

    I think the 'J' in JRPG's also stands for 'Japanese' so I suppose it makes sense to have an in-game region based around 'fantasy Japan'.

    Quote Originally Posted by KariTheFox View Post
    Let me put it another way then, a story that challenges the colonialist tropes of western pulp and adventure fiction, (by say, depicting native people as people with agency and culture of thier own, instead of dangerous obstacles to be overcome or victims to be pitied) would be a "cool story" to me

    I feel like you've constructed some kind of sjw strawman to argue against when all I am hoping for is that boring stereotypes and tropes are not mindlessly regurgitated. Because I'd find it dull before I find it offensive.
    FFXIV isn't a western game, so I'm not certain such tropes apply and even if they did, they'd be applied from an Eastern perspective.

    Putting that aside, however, what is considered to be 'exciting' or 'dull' is entirely subjective in itself.
    (10)

  4. #4
    Player
    Jandor's Avatar
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    Jan 2014
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    Ul'dah
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    Tal Young
    World
    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by Theodric View Post
    Each to their own, I suppose. Hingashi remains one of my favourite in-game regions to date. I thought Kugane was a pretty interesting and beautiful place which brought a lot of things to the table that I enjoy.

    I think the 'J' in JRPG's also stands for 'Japanese' so I suppose it makes sense to have an in-game region based around 'fantasy Japan'.
    Based around Japan is fine, basically just being Japan was a tad underwhelming.

    I wouldn't even mind if that's how they'd been handling locations from the start. Hingashi, Othard and Thavnair are all perfectly fine locations, they just don't feel anywhere near as creative as Eorzea did.
    (10)
    Last edited by Jandor; 02-03-2022 at 07:38 AM.