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  1. #21
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Grimoire-M View Post
    I’d rather not focus on getting attached to constant reskins of barebones gameplay (Levi/Ramuh/Shiva) or borrowing mechanics from other jobs when we had a functional and more importantly scalable kit in Shadowbringers that could have also supported this rework inside of it. Furthermore, I want actual factual pet mechanics, not superfluous bloat that is worse than what DoTs and Bane provided (procs) and the Resummons are the primary thing in the way of that. If they don’t go that can’t happen at all. Carbuncles are the future of the job, not Avatars.
    Hate to break this to you but you never going to get factual pet mechanics or even a full pet job. They have been trying for YEARS to get the pet ai to work and every time they never can get it to work. One of the reasons why we got the smn we have now is because the pet system and old smn as a whole were at a breaking point. Also, yoshi P has said before how much he dislikes pet jobs. So if you holding out for smn to be reworked AGAIN to be a pet class then you be waiting forever and it might be best to move on from that. I said this in another thread but I think it best for them to focus on the current smn and make it better rather than throwing out everything they have done and starting over. You never going to get your perfect pet job smn, at least not with the ff14 dev team. Also, a lot of us are just tired of the rework after rework smn gets and rather the dev team stick to one version of smn and improve upon it. Hitting a reset every time isn't going to make the job better or move it forward.
    (1)

  2. #22
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Game engine just can't handle pets on their server loads. XIV as is will never have pet jobs. Only pet jobs you'll ever see is WHM/SCH/AST/SGE you'll have a whole lot of pets to manage then. And sometimes not even that when the WAR pet is your best Pet to use in the game right now. Make sure to keep your DRK pets stabled tho.
    (2)

  3. #23
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MrJPtheAssassin View Post
    Hate to break this to you but you never going to get factual pet mechanics or even a full pet job. They have been trying for YEARS to get the pet ai to work and every time they never can get it to work. One of the reasons why we got the smn we have now is because the pet system and old smn as a whole were at a breaking point. Also, yoshi P has on record how much he dislikes pet jobs. So if you holding out for smn to be reworked AGAIN to be a pet class then you be waiting forever and it might be best to move on from that. I said this in another thread but I think it best for them to focus on the current smn and make it better rather than throwing out everything they have done and starting over. You never going to get your perfect pet job smn, at least not with the ff14 dev team. Also, a lot of us are just tired of the rework after rework smn gets and rather the dev team stick to one version of smn and improve upon it. Hitting a reset every time isn't going to make the job better or move it forward.
    Play scholar and tell me that again. We’ve had it since Shadowbringers as far as I’m concerned. The resummon mechanic is the thing getting in the way of that. Rework avatars to still work while carby is out (either by making them normal spell animations or figuring out how to implement Reaper tech on pets), and we can do it. I haven’t considered that a valid excuse since launch.
    (9)
    Last edited by Grimoire-M; 02-02-2022 at 11:43 AM.

  4. #24
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Play scholar and tell me that again. We’ve had it fiancé Shadowbringers as far as I’m concerned. The resummon mechanic is the thing getting in the way of that. Rework avatars to still work while carby is out (either by making them normal spell animations or figuring out how to implement Reaper tech on pets), and we can do it. I haven’t considered that a valid excuse since launch.
    Ok, what new pet things did sch get in EW? Also I'm pretty sure the fairy is just there for the most part at least that I always got from what my sch in my static. If any sch mains read this please enlight me, how much impact does the fairy has on your job? As I said you can continue to hope for a pet job in smn but I don't think you ever will get it at all.
    (1)

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MrJPtheAssassin View Post
    Ok, what new pet things did sch get in EW? Also I'm pretty sure the fairy is just there for the most part at least that I always got from what my sch in my static. If any sch mains read this please enlight me, how much impact does the fairy has on your job? As I said you can continue to hope for a pet job in smn but I don't think you ever will get it at all.
    They got actions that go off within a GCD as opposed to within two. That is a QoL tune up that actually allows for real rotations to be implemented on ranged pets like the fairy (melee pets still have the major issue of needing to chase down their target, which is STILL observable on the Egi version of the avatars).The issue of back to back pet actions is still there but dramatically reduced.

    My ideal version of Summoner gives carbuncle a core rotation that generates equivalent resources to those gems for the avatars rather than the Demi, while using lesser versions of their attacks as oGCDs that coincide with our spells. The Demi-Summons by contrast get bundled together with Aetherflow to make a cohesive burst phase. The Aetherflow Actions should be upgraded into Demi-Actions and Bahamut/Phoenix should use the gauge differently from one another once Fester/Painflare are gone. The Demi-Summon component has been something I’ve wanted in some form since Stormblood, as I felt the number of Akh Morns we got was lackluster and it easily could be the core of the Bahamut Phase in particular.

    I’m also not a fan of Astral Flow/Impulse. They just feel lacking compared to Ruin III, so something should be improved with them.
    (8)

  6. #26
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Grimoire-M View Post
    They got actions that go off within a GCD as opposed to within two. That is a QoL tune up that actually allows for real rotations to be implemented on ranged pets like the fairy (melee pets still have the major issue of needing to chase down their target, which is STILL observable on the Egi version of the avatars).The issue of back to back pet actions is still there but dramatically reduced.

    My ideal version of Summoner gives carbuncle a core rotation that generates equivalent resources to those gems for the avatars rather than the Demi, while using lesser versions of their attacks as oGCDs that coincide with our spells. The Demi-Summons by contrast get bundled together with Aetherflow to make a cohesive burst phase. The Aetherflow Actions should be upgraded into Demi-Actions and Bahamut/Phoenix should use the gauge differently from one another once Fester/Painflare are gone. The Demi-Summon component has been something I’ve wanted in some form since Stormblood, as I felt the number of Akh Morns we got was lackluster and it easily could be the core of the Bahamut Phase in particular.

    I’m also not a fan of Astral Flow/Impulse. They just feel lacking compared to Ruin III, so something should be improved with them.
    I still stand by what I have said, you never get an ideal pet job in 14 since the devs or engine just can't do it. I'm sorry but you or I am are not devs, we don't know what the limits are to the 14's engine. I just what I have seen over the pass 4 years of smn and they have always have had issues with pets and now it seems like they just want to move forward with a system they can actually get working in 14's engine and servers. That's why I believe yoshi p when he said old smn was at a breaking point and needed a rework, because he does not more about that stuff than me or you. You may not like this smn but personally, I believe the dev team does like the system they have came up with. So instead of asking for another whole rework that most likely be a disappointment because all smn reworks have been so far, I rather them focus on making improvements on this new smn. This argument isn't going anyway with you so all I have to say is you are free to keep wishing for your ideal summoner for 14 but I really don't think you ever will see a full focus pet job version of smn moving forward. Just because you believe the future of smn is Carbuncles doesn't mean much since you are not a dev and dont understand the engine they are working with. Have a nice day. o/
    (2)

  7. #27
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MrJPtheAssassin View Post
    I still stand by what I have said, you never get an ideal pet job in 14 since the devs or engine just can't do it. I'm sorry but you or I am are not devs, we don't know what the limits are to the 14's engine. I just what I have seen over the pass 4 years of smn and they have always have had issues with pets and now it seems like they just want to move forward with a system they can actually get working in 14's engine and servers. That's why I believe yoshi p when he said old smn was at a breaking point and needed a rework, because he does not more about that stuff than me or you. You may not like this smn but personally, I believe the dev team does like the system they have came up with. So instead of asking for another whole rework that most likely be a disappointment because all smn reworks have been so far, I rather them focus on making improvements on this new smn. This argument isn't going anyway with you so all I have to say is you are free to keep wishing for your ideal summoner for 14 but I really don't think you ever will see a full focus pet job version of smn moving forward. Just because you believe the future of smn is Carbuncles doesn't mean much since you are not a dev and dont understand the engine they are working with. Have a nice day. o/
    If you've only been here 4 you only really got to see Stormblood make the inconsistency of the older AI more obvious. It has seen tangible improvements in both Shadowbringers and Endwalker for high ping players (250+) like myself. I agree that Stormblood's mechanics were bad, but only because the way the AI functioned did not allow them to work. If we had Stormblood Summoner's kit with current Endwalker pet AI it would work. That's how much of a shift it has undergone. And you'd know that if you had been here since ARR. The shifts have always been there.
    (6)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. 02-02-2022 01:27 PM
    Reason
    Just dont want to argue with a someone who cant be reasoned with.

  9. #28
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    I really wouldn't mind it being moved down.

    That said, they would probably need to tone it down at lower levels. SMN already dumpsters older content.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  10. #29
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Might be better to move it down just so you have spells that don't look like Ruin 3 for 70 levels. I think that's the primary issue that players hate seeing Ruin 3 for 2 different spells.
    (1)

  11. #30
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Might be better to move it down just so you have spells that don't look like Ruin 3 for 70 levels. I think that's the primary issue that players hate seeing Ruin 3 for 2 different spells.
    Those spells still do have different potencies and cast times, so they’re not the same actions, but it is aesthetically weird to see similar icons and names at lower levels, yeah.
    (1)

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