Quote Originally Posted by Imoen View Post
I'm going to be honest, I've never liked the idea of glamoring spells/abilities. I do understand the appeal, I simply don't agree with it. If we were talking glamoring alternative looks to specific summons (Titan A, Titan B for example) I might be, maybe, okish with it.

I believe in quick reads, when I see something used, I want to know what it is immediately. If it's just client side and I can see them all as what they really are, then sure why not. I don't really care what you see on your screen, only what I see on mine. lol

I'd much prefer anything getting added in regards to summons be functional though. Having Levi or Ramuh being a glamor would just be insulting, it would annoy me that they weren't actually there. That's obviously my opinion, and I'm not going to crap on other people wanting glamor, because I do get it. I'm simply tossing my opinion in the hat.
I agree that it is much more satisfying when you have actual summons. However the reason a summoner traditionally has a variety of summons is for situational reasons, especially elemental damage but also various support and utility purposes. Damage Jobs are designed to have usually 2 optimal rotations with little variation. Elemental Damage and resistance is nearly irrelevant now, and any support or utility is met with player derision. So your summons either are part of the rotation or they go unused in high end content and tend to be the next thing on the chopping block. You can play a little more free form in standard content but ultimately design seems to cater to the maximum throughput mentality, when the primary situational concern is movement.