Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,980
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The main issue to me is that if AD is made spammable, rather than a CD, there's always going to be a degree of redundancy with either Flood AND TBN (Flood being virtually never worth using as a spender since it'd have no attached sustain and TBN never worth using above a certain enemy count) or the AoE combo (such that your AoE GCDs are effectively locked out any time a healer wants to treat you as a non-DRK).

    Quote Originally Posted by Archwizard View Post
    I do agree that suggesting AD cost a significant portion of MP on top of being a cooldown does seem excessive, especially if it doesn't benefit from Dark Arts like DRK's other MP consuming oGCDs.
    If this refers to my earlier suggestion, such simply increased AD by both Flood's cost and damage so that it wouldn't feel like a wet noodle but also wouldn't change DRK's AoE DPS.

    If you're referring instead to Stormblood's sizeable MP cost for a DA-AD, it's worth noting that back then TBN could effectively more than refund itself in AoE via Blood Weapon -> Quietus, as TBN would give 50 Blood on pop rather than, effectively, refunding its MP cost. Its cross-resource economy at the time favored AoE.

    Quote Originally Posted by Archwizard View Post
    If it was a spammable GCD skill, sure, it could cost MP like a dark version of PLD's Holy Circle -- though I can understand why the devs chose to shrink DRK's pool of MP consuming skills to simplify the playstyle and focus on Flood/Edge, especially if it forced a choice between greedy damage and tanking tools. (Something TBN notably does not to, as it gives both when used properly.) Especially since DRK doesn't have a response to Requiescat to eliminate MP costs, just CDs to increase MP refunds.

    But if it's going to be a CD, then making it the biggest MP spender is a step too far... and not even really necessary. Especially since it kills the potential for things like reducing its CD or gaining charges via traits on other actions, as the MP cost would maintain a limit on its uses a la TBN.
    AD hasn't been the largest MP spender since Stormblood (as AD had a base cost atop DA), and that's not being suggested here. 3k MP is the standard, single MP cost at this point. Again, such merely allows AD a bit more oomph while faintly decreasing DRK's burst APM (since you'd otherwise have to fit an extra action into each 2-minute burst window) by adding Edge's power and cost into Carve & Spit and Flood's power and cost into Abyssal Drain.
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    AD hasn't been the largest MP spender since Stormblood (as AD had a base cost atop DA), and that's not being suggested here. 3k MP is the standard, single MP cost at this point. Again, such merely allows AD a bit more oomph while faintly decreasing DRK's burst APM (since you'd otherwise have to fit an extra action into each 2-minute burst window) by adding Edge's power and cost into Carve & Spit and Flood's power and cost into Abyssal Drain.
    Ah, sorry, I got confused remembering one of your earlier reworks where you reduced the costs of Flood and Edge.
    Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,980
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Ah, sorry, I got confused remembering one of your earlier reworks where you reduced the costs of Flood and Edge.
    Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
    Reduced? I had a revision where I increased both Edge/Flood's costs (to 4k) and our MP generation as to make it so we'd have less banking potential, thereby reducing the difference between our bursts and lulls (arguably slightly reining in the damage we offer a meta party --though not technically our rDPS since the damage difference would have been attributed to those buffing us anyways, which is a story for another time), but I don't think I ever reduced it?

    Could have, though; I'm clearly going senile.

    Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
    If I'd spent more time on that spitball, I would of included it, but yeah, it totally slipped my mind back then.

    I should have added to the section on C&S and AD that it could be made free by DA, yeah.

    EDIT: Alright, added that clause into the suggestion quick-list. Many thanks.
    (0)
    Last edited by Shurrikhan; 02-01-2022 at 04:25 PM.