Quote Originally Posted by DarkDredgen View Post
100% agree with everything you said except "That's a fault of the job design"

It's the fault of the healer.

So many healers complaining they are bored and have nothing to do, yet here we are, talking about DRK's being weak and dying all the time again. Doesn't add up.

If your healer is no good, you will struggle. As it should be. Sounds like good game design to me.

And I don't want to hear "what about WAR..." that is WAR'S strength, self sustain, in the same way a DRK can prevent a healer hitting the floor from an incoming mechanic in high end content (or any boss for that matter) every 15 seconds, that's it's strength. Variety is a good thing!

Like I said, stick with it, nail your CD rotation and you won't be having any issues unless you have abysmal healing backing you up, which does happen from time to time. But that doesn't mean the fault is with DRK.
what are you even on about

There is a clear difference with Dark kit and other 3 in terms of defensive kit,
any healer can heal Drk fine and Drk can do Wall to wall as well
but this isn't the metric if a job is good or not
WHM can clear and heal just fine but it is in need of some serious help right now as well.

DRK easily is the worst of the three defensively
"b-b-but DRK trades defense for offensive it does 1% more than gnb see!"
this has never been an intended design philosophy for tanks in this game and just because Drk by some sheer miracle it has a fraction of DPS higher than other 3 means it not in need of help,rework or overhaul/QoL.

"So many healers complaining they are bored and have nothing to do, yet here we are, talking about DRK's being weak and dying all the time again. Doesn't add up."
a healer being paired up with a DRK doesn't suddenly make healers have fun and engaging gameplay.