Its hard being the highest dps tank I'm sure.
If no healer can keep you up on pulls, maybe the problem isn't the class. Its your gear and or skill with the class.
Its hard being the highest dps tank I'm sure.
If no healer can keep you up on pulls, maybe the problem isn't the class. Its your gear and or skill with the class.
Last edited by deadman1204; 02-01-2022 at 07:06 AM.
I have every tank leveled to 90 save DRK which is almost there and I haven't had this problem with other tanks. I know how to use my mitigations. The problem is my health drops so fast the healer struggles to keep up, often forcing me to one-group pull. If it's a skill issue feel free to explain why I don't have this problem with any other tank. I really don't care about your mad over DRK having higher dps I care that the job is borderline broken in terms of survivability which is the primary thing that matters as a tank. It flat out does not have the level of survivability it needs to not be a living pain to play for everyone involved in dungeon content. Don't be deliberately obtuse.
Oh look, a joker who thinks high DPS = well built job. The DPS means nothing if it's taking away from the healers who are having to throw more your way. DRK struggles harder than the other tanks in dungeon pulls, but excels when it comes to bosses. The problem here is the pulls, and the lack of sustain during them. I get a subpar healer as a PLD/GNB/WAR I can still push through. I get the same subpar healer on a DRK and I'm screwed, period. That's a fault of the job design.
Last edited by RyuDragnier; 02-01-2022 at 08:28 AM.
100% agree with everything you said except "That's a fault of the job design"Oh look, a joker who thinks high DPS = well built job. The DPS means nothing if it's taking away from the healers who are having to throw more your way. DRK struggles harder than the other tanks in dungeon pulls, but excels when it comes to bosses. The problem here is the pulls, and the lack of sustain during them. I get a subpar healer as a PLD/GNB/WAR I can still push through. I get the same subpar healer on a DRK and I'm screwed, period. That's a fault of the job design.
It's the fault of the healer.
So many healers complaining they are bored and have nothing to do, yet here we are, talking about DRK's being weak and dying all the time again. Doesn't add up.
If your healer is no good, you will struggle. As it should be. Sounds like good game design to me.
And I don't want to hear "what about WAR..." that is WAR'S strength, self sustain, in the same way a DRK can prevent a healer hitting the floor from an incoming mechanic in high end content (or any boss for that matter) every 15 seconds, that's it's strength. Variety is a good thing!
Like I said, stick with it, nail your CD rotation and you won't be having any issues unless you have abysmal healing backing you up, which does happen from time to time. But that doesn't mean the fault is with DRK.


Just a reminder for anyone else that Warrior can actually shield a healer in danger for about 25% of their maximum health (Shake + BW) while also giving them healing for about 50+% (1900 healing potency - Shake + BW).And I don't want to hear "what about WAR..." that is WAR'S strength, self sustain, in the same way a DRK can prevent a healer hitting the floor from an incoming mechanic in high end content (or any boss for that matter) every 15 seconds, that's it's strength. Variety is a good thing!
Every 15 seconds, instantly, at the push of a button?
How many heals you getting off with BW once you see that cast bar charging up you reckon?
Hardly comparable is it.
Look, I don't care. I tried. Il be over here not dying in dungeons as a DRK...you guys keep on doing..whatever it is you're doing.
It would be...if this was for all tanks across the board. Except it's not, DRK is the only tank who suffers with this. So either all the tanks should get nerfed to where this is the standard (the devs have stated they hate nerfing), or DRK should be brought up to the other tanks level.
Outside of the effectiveness of DRK in dungeons (personally haven't issues although I do miss having any heal other than AD sometimes) there are a ton of other issues with DRK, and I wish its DPS would stopped being used as an excuse to dismiss complaints about its gameplay.
If that's your thought process then your perception of what a tank is meant to be is lacking.
The point of a Tank is to take the brunt of a boss/mobs damage so your party doesn't need to.
Regardless of whether DRK MARGINALLY does the most damage out of all tanks is not what people are complaining about.
DRK's biggest problems are
Lack of agency over their own health pool.
Considering that Dark Knight is the only tank who has a "You must be healed for x% of your health or die" mechanic in their kit, having ZERO agency over whether they live or die is unacceptable.
Gunbreaker presses Super? Oh no they dropped to 1 hp, Anyway! Heart of Corundum + Aurora and the GNB is at least 50-60% health before needing healer intervention.
Warrior low and presses Holmgang? XD Equilibrium + Bloodwhetting oh the Warrior's full HP again!
Hallowed Ground preserves current HP values so healers have 10 seconds of Freedom.
Living Dead is poorly designed compared to other Invulns.
Invulns are meant to protect the tank from lethal damage as well as protect healer resources.
Living Dead completely goes against that.
Without writing an essay about this, I'm going to link a youtube video EliasXIV made explaining why Living Dead sucks ass
https://www.youtube.com/watch?v=NINmkcvo3Gk
Unleash, Stalwart Soul and Dark Missionary.
In my opinion these spells are gained too late.
Dark Missionary should be level 70 similar to Heart of Light.
AoE combo should be level 70 and be weaponskills not spell.
Blood Weapon.
Blood Weapon needs to go on the stack system similar to Delirium.
The Blackest Night.
Now, before all the copium overdosers come and say "TBN is the strongest low cd mitigation in the game" let me ask you this -
Have you seen Heart of Corundum? Bloodwhetting? Holy Sheltron?
The Blackest Night is the ONLY low CD tank mitigation ability in the game that is directly tied to your damage resource.
The Blackest Night is the ONLY low CD tank mitigation ability that requires you get 100% value out of every single use.
TBN needs to go to a 25 second cooldown and not cost MP to use.
Last edited by NightHour; 02-04-2022 at 01:01 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





