Page 16 of 31 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 302
  1. #151
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Try it min ilvl in PF
    With stat squish min ilvl became useless for ARR and HW content and does little for SB as well.

    Had Sephirot EX min lvl synced with 6 sprouts recently. Boss transitioned without doing second stack mech and last phase was so quick we had like extra 3 mins spare before enrage with people eating damage downs from Yesad.

    Thus if you came to the game recently all the challenge is gone from old content and you will never be able to experience it properly.
    (8)

  2. #152
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The thing about Dungeons and older Content being so easy, is because of multiple factors adding to the whole issue.

    1. The way how Jobs are designed.
    Not only are Jobs designed in a rather Black and White kind of fashion (most of your Abilities are just Combos that do raw damage, enhance damage or mitigate damage, its all about damage. There is way too less focus on sideffects, STATUS EFFECTS of which Final Fantasy normally is known for to have a good number of them, you get the idea), there is also smaller factors like the passive inside/outside HP regen which every Job has which is extremely potent. It is so powerful, it can almost keep up with a 10k dmg DoT tick over time (tested in the lv89 Dungeon on the Poison puddles, run it with trusts and see for yourself if you care enough). While the latter can be seen as a minor issue, keep in mind that this is just taking yet another thing of which Healers are normally for in the first place and i dont think i need to remind anyone here on how satisfied Healers are with their Role Experience.

    2. The Enviroment.
    the large majority of Enemies, are way too simple designed and have overall, way weaker statistics than theyre suppoest to have for their level Range. I wouldnt even call the Bosses in FFXIV actual Bosses, theyre just regular Enemies with alot of HP and up to a handful of "Skills which are very often, just small and slow telegraphs. But Anhra, what would YOU consider a proper "Boss" in FFXIV? Id say, A or S Rank mark of current expansion is a good "template" for a Boss design in this Game. That "difficulty curve" my example has, is what i think would be a fair Choice. A Boss should be easy enough to be grasped, but hard enough to keep you on your Toes. As for regular Enemies, i think it would be only fair that after a certain point of the Game, by the time you see another example of the same kind, it shows signs of being faster to use its skills or stops using to show telegraphs (for example, Bees. The Bees you encounter at La Noscea at first, have a rather long windup time to use Final Sting, which is a good introduction to the Skill they use, but by the time you reach, for example, Neverreap where you also encounter them, they will use that Skill more frequently and quicker as well).

    3. Dungeons and 24 People Raids.
    Should be on min ilvl when you queue for them by default, as well as on Daily Roulette. Just like you always start a MSQ Duty on "normal" at first, and then when you fail, get the choice to select easy or even easier Mode, the same should apply to this kind of Content. IF you want to play the thing on Easy Mode, you should queue for it via PF or with Friends. That way, the Powercreep of future Expansions wont be much of a issue for older Dungeons and Raids, since People will always experience them the way they were meant to be.

    part 1/2
    (4)

  3. #153
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    Sorry about the Double Post
    4. 8 People Raids.
    The fact that this Content is being used as a point of reference for the entire Gameplay enviroment of this Game, is from my point of View, the Main Reason why we have these kind of powercreep issues in the first Place, mainly because their improvement comes at the cost of the neglectance of the rest. While it is nice to have engaging Savage Content for this type of Raiding, i think it is unfair that there is no Difficult versions for 24 Man Raids or Dungeons, just because the former is easier for the Devs to design since it is at the end of the day "just" a Single Enemy in a Square or Circle shaped Room.


    Before anyone points fingers at me and says that those points are "aganist casual Players", No they are not. First of all, the average Casual Gamer, is by default someone who invests 1 Hour Daily into a Game. HOW he performs has absolutely nothing to do with someone being a casual or hardcore Player, those terms, are all about time commitment.
    There will always be People who are better or worse than others, even moreso for the latter when the Game encourages very lax Gameplay elements. Keeping People always on their toes, but without making them jump is what keeps People aware enough, to overall perform better, simply for knowing that the possibility of Failure, is closer to their Backs than they realise. And Failure in itself, is NOT a bad thing, as long as it isnt created artificially.
    (5)

  4. #154
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    However, you are complaining about max-item level normal mode content being too easy. Not, content overall being too easy, but, the content literally designed to be easy.
    If you say "content literally designed to be easy" I would disagree, the content was harder (or less trivial) at the time it was released for which it was designed, even if you max ilvl'd it after a week or so. And a lot of fights you really can fail every mechanic and still get through rather easily, especially if not the whole group does the same mistake, it is extremly forgiveable.

    We managed to clear fights back then with pugs, why would it be an issue now with a similar difficulty? Anyway, it is okay to fail a dungeon, which almost never happens anymore, there is no learning curve needed anymore. Even a healer or tank missing from a dungeon or not using tankstance doesn't mean you cant progress it. The most fun way to do a dungeon is probably to go as 4man premade without a healer nowadays and still do big pulls.

    Even if you say "use min ilvl no echo" it barely makes a difference anymore, even minimum ilvl is now much easier than back then, there were just too many combat changes that buffed us over the years and gave us a bigger toolset with crossskills accessible for everyone. If you would do T7 savage minimum ilvl now, it would be significantly easier compared to ARR times.

    The Shadowbringers->Endwalker change recently might not be as noticeable, but the stat adjustment varies a lot around level, they just made sure towards lvl80 it is the same. It seems to be slower for 60-70. While sub 50 might be faster.

    I would just encourage an addition to roulette system for players that want to play dungeon in a less trivial way. Atm there is no incentive to do minilvl unless you are going for orchestrion scrolls lol..
    If you could get a higher daily exp from a slightly harder tuned version of the roulette, I think many people would prefer it, and people who want things to stay casual can still queue for the same as now.
    (4)

  5. #155
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Its the nature of the beast with mmos. Old content just gets eaiser with time and changes to the game. Note: CoT bosses were nerfed and had various mechanics disabled. So you can dps them slower then snot you wont see the missing mechanics.
    (2)

  6. #156
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Old content is easier because it's old, I don't think the devs want people being walled at the Steps of Faith (again).

    On the other hand Behemoth King, Amon, and Leviathan still level entire raids to this day if people don't stay alert.
    (2)

  7. #157
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayuhra View Post
    Old content is easier because it's old, I don't think the devs want people being walled at the Steps of Faith (again).

    On the other hand Behemoth King, Amon, and Leviathan still level entire raids to this day if people don't stay alert.
    The sad part about Steps of Faith is that it wasn't that hard. It required a small amount of party coordination and that was it. But nope, can't have that! It was actually a pretty neat fight when the party ran like a well built machine. The zerg fest it became is a shame.
    (5)
    Last edited by Vahlnir; 01-31-2022 at 10:11 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #158
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I'm confused about this. I was told when I started to never do EX or Savage fights before the current patch because they were irrelevant and too hard for people to want to run again. But, now people are saying that actually all of those are too easy and need to be much harder.
    or is this just the standard elitism stuff of "it was harder when I played it and now it means nothing"?
    (0)

  9. #159
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by VerdeLuck View Post
    I'm confused about this. I was told when I started to never do EX or Savage fights before the current patch because they were irrelevant and too hard for people to want to run again. But, now people are saying that actually all of those are too easy and need to be much harder.
    or is this just the standard elitism stuff of "it was harder when I played it and now it means nothing"?
    You're confused because people are not even talking about ex or savage.
    (7)

  10. #160
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    kinda agree on this, ever since stat squish it seem the lower level dungeon is dead easy now

    everything below shb endgame dungeon is so easy
    (2)

Page 16 of 31 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast