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  1. #1
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Probably been said already but at this point just remove MP from all the tanks because there's no world where MP being tied to DRK's damage buttons or mitigation makes it more fun nor does it give it any flavor. Likewise remove it from PLD's skills because no PLD is using spells outside of requiescat windows anyways, where the MP is already topped off from the physical phase anyways.

    MP does not belong in tanking. As well as if MP is removed from the equation we can finally make Blood Weapon do something ACTUALLY useful, like maybe some form of sustain similar to Bloodwhetting/Nascent Flash.

    Oh and remove Oblation from the game and add the bonuses to TBN and let TBN be a 2 stack 0 MP move that heals on pop instead of giving darkside, or make darkside give you an immediate, stronger edge of darkness and make edge of darkness a skill with an actual cooldown like No Mercy/FoF.

    At this point if DRK is going to continue to play like a flavor-shifted WAR then it might as well have all of the same QoL
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    Last edited by iiTzSeb; 01-30-2022 at 10:35 PM.

  2. #2
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by iiTzSeb View Post
    Probably been said already but at this point just remove MP from all the tanks because there's no world where MP being tied to DRK's damage buttons or mitigation makes it more fun nor does it give it any flavor. Likewise remove it from PLD's skills because no PLD is using spells outside of requiescat windows anyways, where the MP is already topped off from the physical phase anyways.

    MP does not belong in tanking. As well as if MP is removed from the equation we can finally make Blood Weapon do something ACTUALLY useful, like maybe some form of sustain similar to Bloodwhetting/Nascent Flash.

    Oh and remove Oblation from the game and add the bonuses to TBN and let TBN be a 2 stack 0 MP move that heals on pop instead of giving darkside, or make darkside give you an immediate, stronger edge of darkness and make edge of darkness a skill with an actual cooldown like No Mercy/FoF.

    At this point if DRK is going to continue to play like a flavor-shifted WAR then it might as well have all of the same QoL
    I honestly don't even know why PLD abilities USE mana. I mean, I get it from a lore standpoint, but never at any point in time while playing PLD have I had to worry about running out of mana. Not even close. However, with DRK it's a constant worry.
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