That's the real issue people don't want to talk about though, it has nothing to do with Healer DPS, it has nothing to do with Healers being to boring when they aren't healing, it's the fact that people DON'T Want to actually have to make a choice between healing and contributing to the DPS. That's the real issue, the healers ARE FINE, it's the fact that in order for the healer to be peek performance they should be healing more because that's their role. Tanks are pretty much invincible, let's be honest, in solo content your tank barely gets scratched and several of them can self-sustain if not heal themselves outright. Back in 2.0 it was not like that, it could never get to the point it is now, healers were pretty much required for team play, and it wasn't that uncommon for a healer to stroll through the world and find players doing solo content KO'd on the ground, and im not going to say the game has gone soft, but rather non-healers have gotten way to self-reliant. The healer doesn't need to DPS, more the party should NEED to be healed more, so that there is a reason to keep thin air with a longer duration, to make fixing the mistakes of the party more worthwhile, ie healing them, to make lucid dream feel like it's something that has to be gone to when you just dps spammed Glare, and pulled a swiftcast Resurrection and are now low on mp, but still need to heal the tank back to full before living dead runs out.
That's what killed me about the community since 4.0. This idea that everyone is DPS instead of their respective roles needs to die. I hate that, yes we are all combatants, but we all have our roles within that archetype as well, no the Tank doesn't deal as much DPS as the DPS specialist, but he shouldn't have to worry about that if everything is going according to how combat was intended to run, "But my clear time needs to be optimized." that difference in clear time between the most optimal players and the least but still able to clear players isn't that huge, you can't run to the store to buy a pizza in that difference of time, and it bugs the hell out of me that people make it sound like thats the only way to enjoy the game or playing with others. Healers should be asking to HEAL MORE so they can have a reason to go through their entire kit instead of the AST just doing it for fun (which now the WHM feels is just showing off), SGE actually feels like a decent balance, as I've seen a few of them struggle with their balancing act of shielding and actually restoring health. Scholar, to me, still feels like the better healer in comparison to Sage, though he might not be as flashy or since he no longer has as many DoTs feel as offensively powerful, (if anyone needs an combat rework its scholar).


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