Dark Arts: We bring this back, and it costs 10/15 Darkside to use. It works how the evolution of DA does, Eukrasia. Upon using it, we have 3 options, Delirium becomes Scourge, Bloodspiller becomes Power Slash, Flood of Shadow becomes Shadowbringer
Scourge: More or less the same as it was in Heavensward. Obviously the jobs overall potencies would be adjusted for balance.
Power Slash: Has more potency than Bloodspiller and Shadowbringer, but it does not keep the mp and hp generation.
Shadowbringer: Keeps the high initial potency with substantial fall off.
TBN: Remove the mana cost, but keep the proc upon breaking, this gives you a free use of Dark Arts.
Dark Mind: 15% mitigation from both sources.
Blood Weapon: 5 stacks. Blood weapon gets a trait that lets bloodspiller give 10/15 blackblood.
Living Shadow: With Scourge added, I would move this from being a glorified DoT and into something new. When you use this you instead combine with your darkside and a Black Aura manifests around you, adding roughly 20-50 potency to every attack you perform.
Oblation: I'm probably among the few that like how oblation is now, but understandably is underwhelming given the current state of DRK. With my current rework ideas, i think it can remain as is, or possibly even nerfed to one use on a 60s cooldown.
I'm not entirely sure what more to do with the MP, maybe we can bring back Tar Pit and it costs mp? We'd keep edge and flood, hopefully with animations that have more oomph.
I'm not exactly sure how I'd lay it out the actions with the levels but heres a general idea:
1: hard slash
2: syphon strike
6: unleash
10: grit
15: unmend
20: Stalwart Soul
26: Delirium
30: Flood of Darkness and Dark Mind
35: Blood Weapon
40: Shadow Wall
45: Dark Arts and Scourge
50: Living Dead
52: Salted Earth
54: Plunge
56: Quietus
58: Blood Spiller
60: Carve and Spit
62: Power Slash and Blood Spiller Upgrade (mp and hp gen effect added)
64: Dark Missionary
70: The Blackest Night
74: Flood and Edge of Shadow
76: Blood Price
78: Abyssal Drain
80: Shadowbringer
82: Oblation and Bloodspiller trait that gives 10/15 Blackblood upon use with Blood Weapon
86: Salt and Darkness
90: Living Shadow
Traits:
1: Tank Mastery
56: Blackblood (there is no blackblood II, it starts as it would be with Blackblood II)
62: Enhanced Bloodspiller
68: Dark Arts Mastery
74: Enhanced Plunge and Darkside Mastery
78: Dark Arts Mastery II
80: Dark Arts Mastery III
82: Enhanced Bloodspiller II
there is no living shadow Trait, its level 90 and is ok as they make it, enchanced unmend is removed


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