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  1. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Dark Arts: We bring this back, and it costs 10/15 Darkside to use. It works how the evolution of DA does, Eukrasia. Upon using it, we have 3 options, Delirium becomes Scourge, Bloodspiller becomes Power Slash, Flood of Shadow becomes Shadowbringer

    Scourge: More or less the same as it was in Heavensward. Obviously the jobs overall potencies would be adjusted for balance.

    Power Slash: Has more potency than Bloodspiller and Shadowbringer, but it does not keep the mp and hp generation.

    Shadowbringer: Keeps the high initial potency with substantial fall off.

    TBN: Remove the mana cost, but keep the proc upon breaking, this gives you a free use of Dark Arts.

    Dark Mind: 15% mitigation from both sources.

    Blood Weapon: 5 stacks. Blood weapon gets a trait that lets bloodspiller give 10/15 blackblood.

    Living Shadow: With Scourge added, I would move this from being a glorified DoT and into something new. When you use this you instead combine with your darkside and a Black Aura manifests around you, adding roughly 20-50 potency to every attack you perform.

    Oblation: I'm probably among the few that like how oblation is now, but understandably is underwhelming given the current state of DRK. With my current rework ideas, i think it can remain as is, or possibly even nerfed to one use on a 60s cooldown.

    I'm not entirely sure what more to do with the MP, maybe we can bring back Tar Pit and it costs mp? We'd keep edge and flood, hopefully with animations that have more oomph.

    I'm not exactly sure how I'd lay it out the actions with the levels but heres a general idea:

    1: hard slash
    2: syphon strike
    6: unleash
    10: grit
    15: unmend
    20: Stalwart Soul
    26: Delirium
    30: Flood of Darkness and Dark Mind
    35: Blood Weapon
    40: Shadow Wall
    45: Dark Arts and Scourge
    50: Living Dead
    52: Salted Earth
    54: Plunge
    56: Quietus
    58: Blood Spiller
    60: Carve and Spit
    62: Power Slash and Blood Spiller Upgrade (mp and hp gen effect added)
    64: Dark Missionary
    70: The Blackest Night
    74: Flood and Edge of Shadow
    76: Blood Price
    78: Abyssal Drain
    80: Shadowbringer
    82: Oblation and Bloodspiller trait that gives 10/15 Blackblood upon use with Blood Weapon
    86: Salt and Darkness
    90: Living Shadow

    Traits:

    1: Tank Mastery
    56: Blackblood (there is no blackblood II, it starts as it would be with Blackblood II)
    62: Enhanced Bloodspiller
    68: Dark Arts Mastery
    74: Enhanced Plunge and Darkside Mastery
    78: Dark Arts Mastery II
    80: Dark Arts Mastery III
    82: Enhanced Bloodspiller II
    there is no living shadow Trait, its level 90 and is ok as they make it, enchanced unmend is removed
    (1)
    Last edited by Zairava; 02-01-2022 at 10:46 PM.

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