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  1. #131
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    I remember telling someone we used to have to get out of Gaius and Nero's damage floor mechanics and got called a liar.
    (6)

  2. #132
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Seraphor View Post
    I've seen wipes in crystal tower raids as recently as last week.
    We wiped in Circus Tower a week or so ago to Scylla, lazy red DPS being bad, not only with rotations, but barely anyone was putting their tethered orbs in the generators. So the AoE damage got too high and they had the nerve to say "healing was low".
    (1)

  3. #133
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jybril View Post
    People still wipe on Deadmines, the equivalent to Sastasha here after 15 years. WoW Classic is more about taking your time and being careful.
    There's no wallpulls, there's no "HEALER DPS!!11" People actually need to learn their job, manage MP, DPS need to use their utility, tanks make sure aggro is dead set
    because it's spicy trying to recover or you wipe and have to trek allll the way back.

    Deadmine is by no means hard, though. It's more of YOU have to take time to go through the dungeon (1 hr maybe?) and need patience.
    To me, while long, is way more fun than blasting through crap from wall to wall with with just dancing and twirling bosses for 15 mins even at level 90 dungeons.
    I like being able to use more skills than just 3 oGCD heals and 1 DPS button.

    Level 15 in a 2004 game dungeon is more engaging than a 2022 level 90 dungeon.
    Like I said, I get this game caters to "Baby's first MMO" but it's so much from level 1-90
    that this is is why I play the game less and less each expansion. It's just boring af man.
    People wiped in deadlines mostly cause adds can run away close to death. Neat mechanic
    (0)

  4. #134
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    When Mikepreachwow did the Hades fight his group had to stop dps:ing so that he could see the mechanics and experience the fight because the boss was dying so fast lol.

    There definitely is a problem with this and it's kinda sad when I watch streamers not even getting to experience the actual fight.
    Like things just die so fast even in some Alliance Raids too that the mechanics don't even happen.
    (5)

  5. #135
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    Welcome to WoW in Wrath expansion....where blue items of the expansion were beating epic/purple items only 5 level higher. Such is game inflation, old content is going to be easy due to a few factors.....to be fair, gear is a huge factor in FF. Ultimately, you can just wear shit armor and have it. Usually people who feel OP are running through young sprout content with crazy epic/maxed out gear deluding themselves.
    (0)

  6. #136
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Yeah I'm just gonna say, based on my own experiences since EW, that I'm curious what alternate reality the posters in this thread live in where everything has suddenly become much easier since 6.0. Because other than one or so mechanics that no longer one shot, nothing has fundamentally changed with older content. Item level scaling hasn't changed at all, any differences you're noticing is due to potency alterations on certain abilities. But some potencies have been nerfed too. I've been doing a lot of instances with sprouts and wiping in some that I never wiped in before, seeing phases I've never seen before because the dps is so low or the bosses health so high. I legitimately, honest to god, do not know what you guys are talking about. You are legitimately living in an alternate reality. Nothing has majorly changed other than potency nerfs/buffs having various barely tangible effects on certain instances depending on the job makeup of your parties. Downscaling and item level scaling prevents people from overscaling any instance, it's literally impossible for us to be getting too strong based on item levels because the way the content is designed. Only thing that can change is potency/ability changes.

    Only way I can see the stories in this thread making any shred of sense is if most of you are running every single instanced content with a static even dungeons, with the exact same job makeups each time (before and after 6.0), and you're playing jobs that all received buffs since EW. Like I'm all for harder content, and agree a lot of it is too easy to the point of deflating story moments like Thordan, but you guys are just straight up speaking disinfo here, you are saying things that are factually false. Reading this thread after some of the duty experiences I've been having lately is just irritating me. Where is this super-nerfed old content because I'm not seeing any difference before or after 6.0.
    (3)
    Last edited by YukikoKurosawa; 01-30-2022 at 07:56 AM.

  7. #137
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    Yeah I'm just gonna say, based on my own experiences since EW, that I'm curious what alternate reality the posters in this thread live in where everything has suddenly become much easier since 6.0. Because other than one or so mechanics that no longer one shot, nothing has fundamentally changed with older content. Item level scaling hasn't changed at all, any differences you're noticing is due to potency alterations on certain abilities. But some potencies have been nerfed too. I've been doing a lot of instances with sprouts and wiping in some that I never wiped in before, seeing phases I've never seen before because the dps is so low or the bosses health so high. I legitimately, honest to god, do not know what you guys are talking about. You are legitimately living in an alternate reality. Nothing has majorly changed other than potency nerfs/buffs having various barely tangible effects on certain instances depending on the job makeup of your parties. Downscaling and item level scaling prevents people from overscaling any instance, it's literally impossible for us to be getting too strong based on item levels because the way the content is designed. Only thing that can change is potency/ability changes.

    Only way I can see the stories in this thread making any shred of sense is if most of you are running every single instanced content with a static even dungeons, with the exact same job makeups each time (before and after 6.0), and you're playing jobs that all received buffs since EW. Like I'm all for harder content, and agree a lot of it is too easy to the point of deflating story moments like Thordan, but you guys are just straight up speaking disinfo here, you are saying things that are factually false. Reading this thread after some of the duty experiences I've been having lately is just irritating me. Where is this super-nerfed old content because I'm not seeing any difference before or after 6.0.
    You need to look at it from a larger timescale than just 5.0-6.0.

    Ilvl might not be the answer, but potency and job changes certainly have killed the normal modes as time has gone on.

    The issue isn’t that the game is easy — mom and dad are easy in the new expansion and slaughter sprouts left and right — it’s that too much of the game isn’t on the spectrum of difficulty until hundreds of hours in. Trivial.
    (6)

  8. #138
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Sastsha is harder than Ktisis and Ailitscope 87 and 89 dungeons, the newer ones dont fair much better and in most cases they are way more malnourished
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #139
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    There was one point where difficulty was just about right except for the end game, and that was around 2.5-3.2 days. Stormblood wasn't too bad and I still remember the third ivalice raid being pretty involved.
    (3)

  10. #140
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by van_arn View Post

    Ilvl might not be the answer, but potency and job changes certainly have killed the normal modes as time has gone on.
    It's possible that I might be misremembering things, but I remember MNK skills for example being around 140 potency and the like, now the same skills are around 300.
    The potency is really the biggest problem, imo there should be a sort of '' reverse echo '' in certain synced content that debuffs us.

    Especially since this is only going to get worse, the devs prefer to buff rather than nerf.
    (3)

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