I remember telling someone we used to have to get out of Gaius and Nero's damage floor mechanics and got called a liar.
I remember telling someone we used to have to get out of Gaius and Nero's damage floor mechanics and got called a liar.
We wiped in Circus Tower a week or so ago to Scylla, lazy red DPS being bad, not only with rotations, but barely anyone was putting their tethered orbs in the generators. So the AoE damage got too high and they had the nerve to say "healing was low".
People wiped in deadlines mostly cause adds can run away close to death. Neat mechanicPeople still wipe on Deadmines, the equivalent to Sastasha here after 15 years. WoW Classic is more about taking your time and being careful.
There's no wallpulls, there's no "HEALER DPS!!11" People actually need to learn their job, manage MP, DPS need to use their utility, tanks make sure aggro is dead set
because it's spicy trying to recover or you wipe and have to trek allll the way back.
Deadmine is by no means hard, though. It's more of YOU have to take time to go through the dungeon (1 hr maybe?) and need patience.
To me, while long, is way more fun than blasting through crap from wall to wall with with just dancing and twirling bosses for 15 mins even at level 90 dungeons.
I like being able to use more skills than just 3 oGCD heals and 1 DPS button.
Level 15 in a 2004 game dungeon is more engaging than a 2022 level 90 dungeon.
Like I said, I get this game caters to "Baby's first MMO" but it's so much from level 1-90
that this is is why I play the game less and less each expansion. It's just boring af man.
When Mikepreachwow did the Hades fight his group had to stop dps:ing so that he could see the mechanics and experience the fight because the boss was dying so fast lol.
There definitely is a problem with this and it's kinda sad when I watch streamers not even getting to experience the actual fight.
Like things just die so fast even in some Alliance Raids too that the mechanics don't even happen.
Welcome to WoW in Wrath expansion....where blue items of the expansion were beating epic/purple items only 5 level higher. Such is game inflation, old content is going to be easy due to a few factors.....to be fair, gear is a huge factor in FF. Ultimately, you can just wear shit armor and have it. Usually people who feel OP are running through young sprout content with crazy epic/maxed out gear deluding themselves.
Yeah I'm just gonna say, based on my own experiences since EW, that I'm curious what alternate reality the posters in this thread live in where everything has suddenly become much easier since 6.0. Because other than one or so mechanics that no longer one shot, nothing has fundamentally changed with older content. Item level scaling hasn't changed at all, any differences you're noticing is due to potency alterations on certain abilities. But some potencies have been nerfed too. I've been doing a lot of instances with sprouts and wiping in some that I never wiped in before, seeing phases I've never seen before because the dps is so low or the bosses health so high. I legitimately, honest to god, do not know what you guys are talking about. You are legitimately living in an alternate reality. Nothing has majorly changed other than potency nerfs/buffs having various barely tangible effects on certain instances depending on the job makeup of your parties. Downscaling and item level scaling prevents people from overscaling any instance, it's literally impossible for us to be getting too strong based on item levels because the way the content is designed. Only thing that can change is potency/ability changes.
Only way I can see the stories in this thread making any shred of sense is if most of you are running every single instanced content with a static even dungeons, with the exact same job makeups each time (before and after 6.0), and you're playing jobs that all received buffs since EW. Like I'm all for harder content, and agree a lot of it is too easy to the point of deflating story moments like Thordan, but you guys are just straight up speaking disinfo here, you are saying things that are factually false. Reading this thread after some of the duty experiences I've been having lately is just irritating me. Where is this super-nerfed old content because I'm not seeing any difference before or after 6.0.
Last edited by YukikoKurosawa; 01-30-2022 at 07:56 AM.
You need to look at it from a larger timescale than just 5.0-6.0.Yeah I'm just gonna say, based on my own experiences since EW, that I'm curious what alternate reality the posters in this thread live in where everything has suddenly become much easier since 6.0. Because other than one or so mechanics that no longer one shot, nothing has fundamentally changed with older content. Item level scaling hasn't changed at all, any differences you're noticing is due to potency alterations on certain abilities. But some potencies have been nerfed too. I've been doing a lot of instances with sprouts and wiping in some that I never wiped in before, seeing phases I've never seen before because the dps is so low or the bosses health so high. I legitimately, honest to god, do not know what you guys are talking about. You are legitimately living in an alternate reality. Nothing has majorly changed other than potency nerfs/buffs having various barely tangible effects on certain instances depending on the job makeup of your parties. Downscaling and item level scaling prevents people from overscaling any instance, it's literally impossible for us to be getting too strong based on item levels because the way the content is designed. Only thing that can change is potency/ability changes.
Only way I can see the stories in this thread making any shred of sense is if most of you are running every single instanced content with a static even dungeons, with the exact same job makeups each time (before and after 6.0), and you're playing jobs that all received buffs since EW. Like I'm all for harder content, and agree a lot of it is too easy to the point of deflating story moments like Thordan, but you guys are just straight up speaking disinfo here, you are saying things that are factually false. Reading this thread after some of the duty experiences I've been having lately is just irritating me. Where is this super-nerfed old content because I'm not seeing any difference before or after 6.0.
Ilvl might not be the answer, but potency and job changes certainly have killed the normal modes as time has gone on.
The issue isn’t that the game is easy — mom and dad are easy in the new expansion and slaughter sprouts left and right — it’s that too much of the game isn’t on the spectrum of difficulty until hundreds of hours in. Trivial.
Sastsha is harder than Ktisis and Ailitscope 87 and 89 dungeons, the newer ones dont fair much better and in most cases they are way more malnourished
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
There was one point where difficulty was just about right except for the end game, and that was around 2.5-3.2 days. Stormblood wasn't too bad and I still remember the third ivalice raid being pretty involved.
It's possible that I might be misremembering things, but I remember MNK skills for example being around 140 potency and the like, now the same skills are around 300.
The potency is really the biggest problem, imo there should be a sort of '' reverse echo '' in certain synced content that debuffs us.
Especially since this is only going to get worse, the devs prefer to buff rather than nerf.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.